--[[rscripts:analytics:start]] -- Script analytics (enabled by the creator on rscripts.net). -- Runs in its own thread and cannot affect the script below. task.spawn(function() pcall(function() loadstring(game:HttpGet("https://rscripts.net/api/telemetry/client.lua?s=69c7b57edfce20a4fe325934"))() end) end) --[[rscripts:analytics:end]] -- Services local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") -- Variables local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") -- Target Path Variables local baseFolder = game:GetService("Workspace"):WaitForChild("Map"):WaitForChild("Shops"):WaitForChild("Megumi V2MissingPieces"):WaitForChild("DivineDogs") -- Table to store found dogs in order local dogList = {} local currentIndex = 1 -- 1. Scan for Divine Dogs local function scanForDogs() dogList = {} -- Reset list for _, child in pairs(baseFolder:GetChildren()) do -- Check if the name matches "DivineDog" followed by a number local number = string.match(child.Name, "DivineDog(%d+)") if number then -- Store the object and its number for sorting table.insert(dogList, {Object = child, Number = tonumber(number)}) end end -- Sort the list numerically (1, 2, 3... 10, 11) instead of alphabetically table.sort(dogList, function(a, b) return a.Number < b.Number end) print("Found " .. #dogList .. " Divine Dogs.") end -- 2. ESP Function local function addESP(dogModel) if not dogModel:IsA("Model") and not dogModel:IsA("BasePart") then return end -- Create a Highlight local highlight = Instance.new("Highlight") highlight.Name = "DogESP" highlight.FillColor = Color3.fromRGB(0, 255, 255) -- Cyan color highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop -- Visible through walls highlight.Adornee = dogModel highlight.Parent = dogModel -- Optional: Add a BillboardGui (Floating Text) above the dog local billboard = Instance.new("BillboardGui") billboard.Name = "DogLabel" billboard.Size = UDim2.new(0, 100, 0, 30) billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.AlwaysOnTop = true billboard.Adornee = dogModel:IsA("Model") and dogModel.PrimaryPart or dogModel billboard.Parent = dogModel local textLabel = Instance.new("TextLabel", billboard) textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = dogModel.Name textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.TextStrokeTransparency = 0 textLabel.TextScaled = true end -- 3. GUI Creation local screenGui = Instance.new("ScreenGui") screenGui.Name = "DogTeleportGUI" screenGui.Parent = player:WaitForChild("PlayerGui") local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Size = UDim2.new(0, 200, 0, 100) mainFrame.Position = UDim2.new(0.5, -100, 0.5, -50) -- Center screen mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true -- Allows you to move the GUI mainFrame.Parent = screenGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = mainFrame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.BackgroundTransparency = 1 title.Text = "Dog Teleport" title.TextColor3 = Color3.fromRGB(255, 255, 255) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = mainFrame local teleportBtn = Instance.new("TextButton") teleportBtn.Size = UDim2.new(0.9, 0, 0, 40) teleportBtn.Position = UDim2.new(0.05, 0, 0.5, 0) teleportBtn.BackgroundColor3 = Color3.fromRGB(50, 150, 50) teleportBtn.TextColor3 = Color3.fromRGB(255, 255, 255) teleportBtn.Font = Enum.Font.GothamBold teleportBtn.TextSize = 16 teleportBtn.Text = "Teleport" teleportBtn.Parent = mainFrame local btnCorner = Instance.new("UICorner") btnCorner.Parent = teleportBtn -- 4. Teleport Logic teleportBtn.MouseButton1Click:Connect(function() if #dogList == 0 then scanForDogs() if #dogList == 0 then teleportBtn.Text = "No Dogs Found" task.wait(2) teleportBtn.Text = "Teleport" return end end if currentIndex > #dogList then teleportBtn.Text = "Done! (Reset)" currentIndex = 1 -- Reset cycle return end local targetData = dogList[currentIndex] local targetObj = targetData.Object -- Ensure character exists if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then -- Teleport logic local targetPos if targetObj:IsA("BasePart") then targetPos = targetObj.CFrame elseif targetObj:IsA("Model") and targetObj.PrimaryPart then targetPos = targetObj.PrimaryPart.CFrame elseif targetObj:IsA("Model") then -- If no PrimaryPart, find a part inside local part = targetObj:FindFirstChildWhichIsA("BasePart") if part then targetPos = part.CFrame end end if targetPos then player.Character.HumanoidRootPart.CFrame = targetPos + Vector3.new(0, 3, 0) -- +3 Y to avoid getting stuck teleportBtn.Text = "TP: " .. targetObj.Name .. " (" .. currentIndex .. "/" .. #dogList .. ")" currentIndex = currentIndex + 1 end end end) -- 5. Initialize scanForDogs() -- Apply ESP to all found dogs for _, data in pairs(dogList) do addESP(data.Object) end print("Script Loaded. Dogs sorted: ", #dogList)