local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local attacking = false local selectedTarget = nil -- Achievement GUI local gui = Instance.new("ScreenGui", game.CoreGui) gui.Name = "DGHEditzAttackGUI" local achievementFrame = Instance.new("Frame") achievementFrame.Size = UDim2.new(0, 250, 0, 60) achievementFrame.Position = UDim2.new(0.5, -125, 0.05, -60) achievementFrame.BackgroundColor3 = Color3.fromRGB(0, 170, 255) achievementFrame.BorderSizePixel = 0 achievementFrame.Visible = false achievementFrame.AnchorPoint = Vector2.new(0.5, 0) achievementFrame.Parent = gui achievementFrame.BackgroundTransparency = 0.1 achievementFrame.ClipsDescendants = true local achText = Instance.new("TextLabel", achievementFrame) achText.Size = UDim2.new(1, 0, 1, 0) achText.BackgroundTransparency = 1 achText.TextColor3 = Color3.new(1, 1, 1) achText.Font = Enum.Font.GothamBold achText.TextSize = 16 achText.Text = "Created by: DGHEditz" local function showAchievement(text) achText.Text = text or "Created by: DGHEditz" achievementFrame.Visible = true achievementFrame.Position = UDim2.new(0.5, -125, 0.05, -60) local tweenIn = TweenService:Create(achievementFrame, TweenInfo.new(0.4), { Position = UDim2.new(0.5, -125, 0.05, 0) }) tweenIn:Play() task.delay(3, function() local tweenOut = TweenService:Create(achievementFrame, TweenInfo.new(0.4), { Position = UDim2.new(0.5, -125, 0.05, -60) }) tweenOut:Play() end) end local function isFriend(player) local success, result = pcall(function() return LocalPlayer:IsFriendsWith(player.UserId) end) return success and result end local function findNearestPlayer(ignoreFriends) local closest = nil local shortestDist = math.huge for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then if ignoreFriends and isFriend(player) then continue end local dist = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if dist < shortestDist then shortestDist = dist closest = player end end end return closest end local function attackLoop() while attacking and selectedTarget and selectedTarget.Character and selectedTarget.Character:FindFirstChild("HumanoidRootPart") do local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local targetHRP = selectedTarget.Character.HumanoidRootPart if hrp and targetHRP then local velocity = targetHRP.AssemblyLinearVelocity local offset = Vector3.new() if velocity.Magnitude > 0.1 then local forward = targetHRP.CFrame.LookVector local dot = forward:Dot(velocity.Unit) if dot > 0.2 then offset = forward * 1.5 elseif dot < -0.2 then offset = -forward * 1.5 else local right = targetHRP.CFrame.RightVector local sideDot = right:Dot(velocity.Unit) offset = sideDot > 0 and right * 1.5 or -right * 1.5 end else offset = (targetHRP.Position - hrp.Position).Unit * 1.5 end local targetPos = targetHRP.Position - offset hrp.CFrame = CFrame.new(targetPos, targetHRP.Position) end task.wait(0.001) end end local function startAttack(ignoreFriends) if attacking then return end selectedTarget = findNearestPlayer(ignoreFriends) if selectedTarget then attacking = true showAchievement("Attacking: " .. selectedTarget.Name) task.spawn(attackLoop) end end local function stopAttack() attacking = false selectedTarget = nil showAchievement("Attack stopped") end -- GUI Panel local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 200, 0, 160) frame.Position = UDim2.new(0.1, 0, 0.3, 0) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.Active = true frame.Draggable = true frame.BorderSizePixel = 0 -- Scrollable container (for more buttons if needed) local scroll = Instance.new("ScrollingFrame", frame) scroll.Size = UDim2.new(1, 0, 1, 0) scroll.CanvasSize = UDim2.new(0, 0, 0, 160) scroll.ScrollBarThickness = 4 scroll.BackgroundTransparency = 1 local UIListLayout = Instance.new("UIListLayout", scroll) UIListLayout.Padding = UDim.new(0, 5) UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder local function makeButton(text, callback) local btn = Instance.new("TextButton", scroll) btn.Size = UDim2.new(1, -20, 0, 40) btn.Position = UDim2.new(0, 10, 0, 0) btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70) btn.TextColor3 = Color3.new(1, 1, 1) btn.Font = Enum.Font.GothamBold btn.TextSize = 14 btn.Text = text btn.AutoButtonColor = true btn.MouseButton1Click:Connect(callback) end makeButton("Start Attack", function() startAttack(false) end) makeButton("Start Attack (Ignore Friends)", function() startAttack(true) end) makeButton("Stop Attack", function() stopAttack() end) -- Pokazanie info startowego showAchievement("Created by: DGHEditz")