-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] local Players = game:GetService("Players") -- Configuration local SOUND_ID = "rbxassetid://137918234220296" local SOUND_VOLUME = 1 -- Create a global sound object inside SoundService so it isn't destroyed when characters reset local SoundService = game:GetService("SoundService") local deathSound = Instance.new("Sound") deathSound.SoundId = SOUND_ID deathSound.Volume = SOUND_VOLUME deathSound.Parent = SoundService -- Function to handle when any player's character dies local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid", 10) if humanoid then humanoid.Died:Connect(function() deathSound:Play() end) end end -- Function to track a player's characters local function onPlayerAdded(player) if player.Character then onCharacterAdded(player.Character) end player.CharacterAdded:Connect(onCharacterAdded) end -- Listen for all existing and newly joined players for _, player in ipairs(Players:GetPlayers()) do task.spawn(onPlayerAdded, player) end Players.PlayerAdded:Connect(onPlayerAdded)