local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera local mouse = player:GetMouse() -- SETTINGS local settings = { onColor = Color3.fromRGB(0,255,120), offColor = Color3.fromRGB(0,120,255), bgColor = Color3.fromRGB(20,20,20) } -- STATES local states = { noclip=false, fly=false, clickTP=false, spin=false, infJump=false, invisible=false } -- GUI local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) gui.ResetOnSpawn = false local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 520, 0, 500) frame.Position = UDim2.new(0.1,0,0.2,0) frame.BackgroundColor3 = settings.bgColor Instance.new("UICorner", frame).CornerRadius = UDim.new(0,18) -- 🌈 RGB local grad = Instance.new("UIGradient", frame) RunService.RenderStepped:Connect(function() local t = tick()%5/5 grad.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromHSV(t,1,1)), ColorSequenceKeypoint.new(1, Color3.fromHSV(t+0.2,1,1)) } end) -- TITLE local title = Instance.new("TextLabel", frame) title.Size = UDim2.new(1,0,0,40) title.Text = "CHAOS MENU" title.Font = Enum.Font.GothamBlack title.TextScaled = true title.TextColor3 = Color3.new(1,1,1) title.BackgroundTransparency = 1 -- DRAG local dragging, dragStart, startPos frame.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=true; dragStart=i.Position; startPos=frame.Position end end) UIS.InputChanged:Connect(function(i) if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then local d=i.Position-dragStart frame.Position=UDim2.new(startPos.X.Scale,startPos.X.Offset+d.X,startPos.Y.Scale,startPos.Y.Offset+d.Y) end end) UIS.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=false end end) -- PAGE SYSTEM local pages, currentPage = {}, 1 local maxPerPage = 10 local function createPage() local p = Instance.new("Frame", frame) p.Size = UDim2.new(1,0,1,-80) p.Position = UDim2.new(0,0,0,80) p.Visible = false local layout = Instance.new("UIListLayout", p) layout.Padding = UDim.new(0,6) table.insert(pages,p) return p end local function switchPage(i) for k,v in pairs(pages) do v.Visible = (k==i) end currentPage=i end -- NAV local nav = Instance.new("Frame", frame) nav.Size = UDim2.new(1,0,0,40) nav.Position = UDim2.new(0,0,0,40) nav.BackgroundTransparency = 1 local prev = Instance.new("TextButton", nav) prev.Size = UDim2.new(0.5,0,1,0) prev.Text = "<" local next = Instance.new("TextButton", nav) next.Size = UDim2.new(0.5,0,1,0) next.Position = UDim2.new(0.5,0,0,0) next.Text = ">" prev.MouseButton1Click:Connect(function() if currentPage>1 then switchPage(currentPage-1) end end) next.MouseButton1Click:Connect(function() if currentPage<#pages then switchPage(currentPage+1) end end) -- BUTTON local function createButton(parent, name, callback, isToggle) local state = false local b = Instance.new("TextButton", parent) b.Size = UDim2.new(1,-20,0,40) b.Text = name b.Font = Enum.Font.GothamBold b.TextColor3 = Color3.new(1,1,1) b.BackgroundColor3 = settings.offColor Instance.new("UICorner", b).CornerRadius = UDim.new(0,12) b.MouseButton1Click:Connect(function() if isToggle then state = not state b.BackgroundColor3 = state and settings.onColor or settings.offColor callback(state) else callback() end end) end local function char() return player.Character or player.CharacterAdded:Wait() end -- ABILITIES local abilities = { {"Fly", true, function(on) states.fly = on end}, {"Noclip", true, function(on) states.noclip = on end}, {"Click TP", true, function(on) states.clickTP = on end}, {"TP Random", false, function() local list=Players:GetPlayers() local t=list[math.random(1,#list)] if t~=player and t.Character then char().HumanoidRootPart.CFrame = t.Character.HumanoidRootPart.CFrame end end}, {"Big", false, function() char():ScaleTo(5) end}, {"Small", false, function() char():ScaleTo(0.5) end}, {"Super Speed", false, function() local h=char():FindFirstChild("Humanoid") if h then h.WalkSpeed = 50 end end}, {"Faster Speed", false, function() local h=char():FindFirstChild("Humanoid") if h then h.WalkSpeed = 100 end end}, {"High Jump", false, function() local h=char():FindFirstChild("Humanoid") if h then h.JumpPower = 120 end end}, {"Zero Gravity", false, function() workspace.Gravity = 0 end}, {"Low Gravity", false, function() workspace.Gravity = 50 end}, {"Invisible", true, function(on) for _,v in pairs(char():GetDescendants()) do if v:IsA("BasePart") then v.Transparency = on and 1 or 0 end end end}, -- Simple "Dog Morph" (placeholder visual change) {"Dog Morph", false, function() local head = char():FindFirstChild("Head") if head then head.Shape = Enum.PartType.Ball end end}, -- Debug highlight (for your own game) {"Highlight Players", true, function(on) if on then for _,p in pairs(Players:GetPlayers()) do if p ~= player and p.Character then local h = Instance.new("Highlight", p.Character) end end end end}, } -- BUILD local page = createPage() local count = 0 for _,a in pairs(abilities) do if count >= maxPerPage then page = createPage() count = 0 end createButton(page, a[1], a[3], a[2]) count += 1 end -- SYSTEMS RunService.Stepped:Connect(function() if states.noclip then for _,v in pairs(char():GetDescendants()) do if v:IsA("BasePart") then v.CanCollide=false end end end end) RunService.RenderStepped:Connect(function() if states.fly then local hrp=char().HumanoidRootPart hrp.Velocity = camera.CFrame.LookVector * 80 end end) mouse.Button1Down:Connect(function() if states.clickTP then char().HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position+Vector3.new(0,3,0)) end end) switchPage(1)