-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] --// FFA Camera Lock --// Place in StarterPlayer > StarterPlayerScripts local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera --// Settings local TOGGLE_KEY = Enum.KeyCode.Q local MAX_DISTANCE = 250 local SMOOTHNESS = 0.18 local TARGET_PART = "HumanoidRootPart" local enabled = false local target = nil --// Find the closest valid enemy local function getClosestTarget() local character = LocalPlayer.Character if not character then return nil end local root = character:FindFirstChild("HumanoidRootPart") if not root then return nil end local closest = nil local closestDistance = MAX_DISTANCE for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local enemyCharacter = player.Character if enemyCharacter then local humanoid = enemyCharacter:FindFirstChildOfClass("Humanoid") local enemyPart = enemyCharacter:FindFirstChild(TARGET_PART) if humanoid and humanoid.Health > 0 and enemyPart then -- FFA: every other player is considered an opponent local distance = (root.Position - enemyPart.Position).Magnitude if distance < closestDistance then closestDistance = distance closest = player end end end end end return closest end --// Toggle camera lock local function toggleLock() enabled = not enabled if enabled then target = getClosestTarget() else target = nil end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == TOGGLE_KEY then toggleLock() end end) --// Keep the camera aimed at the target RunService.RenderStepped:Connect(function() if not enabled then return end if not target or not target.Character then target = getClosestTarget() return end local character = target.Character local humanoid = character:FindFirstChildOfClass("Humanoid") local targetPart = character:FindFirstChild(TARGET_PART) if not humanoid or humanoid.Health <= 0 or not targetPart then target = getClosestTarget() return end local localCharacter = LocalPlayer.Character local localRoot = localCharacter and localCharacter:FindFirstChild("HumanoidRootPart") if not localRoot then return end -- Unlock if the target gets too far away local distance = (localRoot.Position - targetPart.Position).Magnitude if distance > MAX_DISTANCE then target = getClosestTarget() return end local cameraPosition = Camera.CFrame.Position local desiredCFrame = CFrame.lookAt(cameraPosition, targetPart.Position) Camera.CFrame = Camera.CFrame:Lerp( desiredCFrame, SMOOTHNESS ) end) --// Automatically reacquire after respawn LocalPlayer.CharacterAdded:Connect(function() target = nil if enabled then task.wait(1) target = getClosestTarget() end end)