```lua -- // Services // -- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") -- // Variables // -- local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local flying = false local speed = 50 -- Default speed local jumpPower = 100 -- Default jump power -- // Functions // -- -- // Fly Function // -- local function Fly() if flying then flying = false Humanoid:ChangeState(Enum.HumanoidStateType.Landed) else flying = true Humanoid.PlatformStand = true repeat RunService.RenderStepped:Wait() if not flying then break end local direction = Vector3.new(0,0,0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then direction = direction + Vector3.new(0, 0, -1) end if UserInputService:IsKeyDown(Enum.KeyCode.S) then direction = direction + Vector3.new(0, 0, 1) end if UserInputService:IsKeyDown(Enum.KeyCode.A) then direction = direction + Vector3.new(-1, 0, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.D) then direction = direction + Vector3.new(1, 0, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then direction = direction + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then direction = direction + Vector3.new(0, -1, 0) end HumanoidRootPart.Velocity = HumanoidRootPart.CFrame.lookVector * direction.Z * speed + HumanoidRootPart.CFrame.rightVector * direction.X * speed + Vector3.new(0, direction.Y * speed, 0) until not flying Humanoid.PlatformStand = false end end -- // Noclip Function // -- local function NoClip() local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = not part.CanCollide end end end -- // Speed Function // -- local function ChangeSpeed(newSpeed) speed = newSpeed Humanoid.WalkSpeed = speed end -- // Jump Power Function // -- local function ChangeJumpPower(newJumpPower) jumpPower = newJumpPower Humanoid.JumpPower = jumpPower end -- // Anti-Fling Function // -- local lastPosition = HumanoidRootPart.Position RunService.Heartbeat:Connect(function() local currentPosition = HumanoidRootPart.Position local velocity = (currentPosition - lastPosition) local magnitude = velocity.Magnitude if magnitude > 200 then -- Adjust this threshold as needed HumanoidRootPart.Velocity = Vector3.new(0, 0, 0) -- Stop the fling HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0,0,0) -- attempt to stop fling --Optional: Teleport back to a safe location if it's a severe fling. Be careful with teleporting --HumanoidRootPart.CFrame = CFrame.new(lastPosition) end lastPosition = currentPosition end) -- // Keybinds // -- UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if gameProcessedEvent then return end if input.KeyCode == Enum.KeyCode.F then Fly() elseif input.KeyCode == Enum.KeyCode.N then NoClip() elseif input.KeyCode == Enum.KeyCode.Equals then -- "+" key (Shift + =) ChangeSpeed(speed + 10) elseif input.KeyCode == Enum.KeyCode.Minus then ChangeSpeed(speed - 10) elseif input.KeyCode == Enum.KeyCode.LeftBracket then -- "[" key ChangeJumpPower(jumpPower + 20) elseif input.KeyCode == Enum.KeyCode.RightBracket then -- "]" key ChangeJumpPower(jumpPower - 20) end end) print("Exploit script loaded. Keybinds: F - Fly, N - NoClip, + - Increase Speed, - - Decrease Speed, [ - Increase Jump Power, ] - Decrease Jump Power") ```