-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- Byte | BloxStrike : ESP, assistance de visee et bunny hop if not shared then return warn("Byte : la table shared est indisponible.") end if not game:IsLoaded() then game.Loaded:Wait() end -- Fermer proprement une instance precedente. if shared.ByteBloxStrike and shared.ByteBloxStrike.destroy then pcall(shared.ByteBloxStrike.destroy) end -- Services. local playersService = game:GetService("Players") local runService = game:GetService("RunService") local userInputService = game:GetService("UserInputService") local localPlayer = playersService.LocalPlayer local Settings = { esp = false, aim = false, bhop = false, teamCheck = true, espIntensity = 55, aimIntensity = 45, aimRadius = 180, bhopIntensity = 70, } local State = { connections = {}, highlights = {}, stopped = false } shared.ByteBloxStrike = State local gui local main local ring local sliderDrag local windowDrag local lastJump = 0 local lastEspUpdate = 0 local savedMouseBehavior = userInputService.MouseBehavior local savedMouseIcon = userInputService.MouseIconEnabled local accent = Color3.fromRGB(113, 210, 255) local background = Color3.fromRGB(15, 19, 30) local cardColor = Color3.fromRGB(27, 33, 48) local muted = Color3.fromRGB(157, 172, 195) -- Centraliser les connexions pour pouvoir tout fermer en une fois. local function connect(signal, callback) local connection = signal:Connect(callback) table.insert(State.connections, connection) return connection end local function create(className, properties) local object = Instance.new(className) for key, value in pairs(properties) do object[key] = value end return object end local function round(object, radius) create("UICorner", { CornerRadius = UDim.new(0, radius), Parent = object }) end local function removeHighlight(player) local highlight = State.highlights[player] if highlight then highlight:Destroy() State.highlights[player] = nil end end -- S'abstenir si le jeu ne fournit aucune information d'equipe exploitable. local function isEnemy(player) if player == localPlayer then return false end if not Settings.teamCheck then return true end if localPlayer.Team and player.Team then return localPlayer.Team ~= player.Team end for _, key in ipairs({ "Team", "TeamId", "TeamID", "Side", "Faction" }) do local ownTeam = localPlayer:GetAttribute(key) local otherTeam = player:GetAttribute(key) if ownTeam ~= nil and otherTeam ~= nil then return tostring(ownTeam) ~= tostring(otherTeam) end end if not localPlayer.Neutral and not player.Neutral then return localPlayer.TeamColor ~= player.TeamColor end return false end local function getLivingCharacter(player) local character = player.Character if not character then return nil end local humanoid = character:FindFirstChildOfClass("Humanoid") local root = character:FindFirstChild("HumanoidRootPart") if not humanoid or humanoid.Health <= 0 or not root then return nil end return character, humanoid, root end -- Ne colorer que les personnages disponibles sur le client. local function updateEsp() for _, player in ipairs(playersService:GetPlayers()) do local character = getLivingCharacter(player) if Settings.esp and character and isEnemy(player) then local highlight = State.highlights[player] if highlight and highlight.Adornee ~= character then removeHighlight(player) highlight = nil end if not highlight then highlight = create("Highlight", { Name = "ByteHighlight", Adornee = character, DepthMode = Enum.HighlightDepthMode.AlwaysOnTop, FillColor = Color3.fromRGB(255, 88, 115), OutlineColor = Color3.fromRGB(255, 226, 232), OutlineTransparency = 0.05, Parent = character, }) State.highlights[player] = highlight end highlight.FillTransparency = 1 - Settings.espIntensity / 100 else removeHighlight(player) end end for player in pairs(State.highlights) do if player.Parent ~= playersService then removeHighlight(player) end end end -- Choisir la cible vivante la plus proche du curseur dans le rayon choisi. local function getClosestPlayer(camera) local closest, closestDist = nil, Settings.aimRadius local mousePos = userInputService:GetMouseLocation() for _, player in ipairs(playersService:GetPlayers()) do if isEnemy(player) then local character, humanoid, root = getLivingCharacter(player) if character and humanoid and root then local screenPos, onScreen = camera:WorldToViewportPoint(root.Position) if onScreen and screenPos.Z > 0 then local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude if dist <= closestDist then closest, closestDist = root, dist end end end end end return closest end -- Supprimer l'interface, les effets et les connexions. function State.destroy() if State.stopped then return end State.stopped = true runService:UnbindFromRenderStep("ByteBloxStrikeRender") for _, connection in ipairs(State.connections) do connection:Disconnect() end for player in pairs(State.highlights) do removeHighlight(player) end userInputService.MouseBehavior = savedMouseBehavior userInputService.MouseIconEnabled = savedMouseIcon if gui then gui:Destroy() end if shared.ByteBloxStrike == State then shared.ByteBloxStrike = nil end end local function initializeScript() local guiParent = (gethui and gethui()) or game:GetService("CoreGui") gui = create("ScreenGui", { Name = "ByteBloxStrike", ResetOnSpawn = false, IgnoreGuiInset = true, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, Parent = guiParent, }) -- Dessiner le rayon de selection autour du curseur. ring = create("Frame", { Name = "AimRadius", BackgroundTransparency = 1, AnchorPoint = Vector2.new(0.5, 0.5), Visible = false, Parent = gui, }) round(ring, 9999) create("UIStroke", { Color = accent, Transparency = 0.35, Thickness = 1, Parent = ring, }) main = create("Frame", { Name = "Main", Size = UDim2.fromOffset(392, 490), Position = UDim2.new(0.5, -196, 0.5, -245), BackgroundColor3 = background, BorderSizePixel = 0, Parent = gui, }) round(main, 15) create("UIStroke", { Color = Color3.fromRGB(61, 80, 104), Thickness = 1, Parent = main, }) local header = create("Frame", { Size = UDim2.new(1, 0, 0, 64), BackgroundTransparency = 1, Active = true, Parent = main, }) create("TextLabel", { Position = UDim2.fromOffset(18, 10), Size = UDim2.new(1, -65, 0, 26), BackgroundTransparency = 1, Text = "BYTE / BLOXSTRIKE", TextColor3 = Color3.fromRGB(238, 246, 255), Font = Enum.Font.GothamBold, TextSize = 17, TextXAlignment = Enum.TextXAlignment.Left, Parent = header, }) create("TextLabel", { Position = UDim2.fromOffset(19, 35), Size = UDim2.new(1, -65, 0, 18), BackgroundTransparency = 1, Text = "VISUALS • AIM • MOVEMENT", TextColor3 = muted, Font = Enum.Font.Gotham, TextSize = 10, TextXAlignment = Enum.TextXAlignment.Left, Parent = header, }) local close = create("TextButton", { Position = UDim2.new(1, -46, 0, 13), Size = UDim2.fromOffset(30, 30), BackgroundColor3 = cardColor, Text = "×", TextColor3 = muted, Font = Enum.Font.Gotham, TextSize = 22, AutoButtonColor = true, Parent = header, }) round(close, 8) connect(close.MouseButton1Click, State.destroy) local content = create("Frame", { Position = UDim2.fromOffset(16, 68), Size = UDim2.new(1, -32, 0, 360), BackgroundTransparency = 1, Parent = main, }) create("UIListLayout", { Padding = UDim.new(0, 4), SortOrder = Enum.SortOrder.LayoutOrder, Parent = content, }) local order = 0 local function makeToggle(title, description, key) order = order + 1 local row = create("Frame", { LayoutOrder = order, Size = UDim2.new(1, 0, 0, 40), BackgroundColor3 = cardColor, BorderSizePixel = 0, Parent = content, }) round(row, 8) create("TextLabel", { Position = UDim2.fromOffset(11, 4), Size = UDim2.new(1, -90, 0, 17), BackgroundTransparency = 1, Text = title, TextColor3 = Color3.fromRGB(237, 244, 255), Font = Enum.Font.GothamBold, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, Parent = row, }) create("TextLabel", { Position = UDim2.fromOffset(11, 20), Size = UDim2.new(1, -90, 0, 15), BackgroundTransparency = 1, Text = description, TextColor3 = muted, Font = Enum.Font.Gotham, TextSize = 10, TextXAlignment = Enum.TextXAlignment.Left, Parent = row, }) local button = create("TextButton", { Position = UDim2.new(1, -65, 0.5, -13), Size = UDim2.fromOffset(54, 26), Font = Enum.Font.GothamBold, TextSize = 10, AutoButtonColor = false, Parent = row, }) round(button, 7) local function update() button.Text = Settings[key] and "ON" or "OFF" button.BackgroundColor3 = Settings[key] and accent or Color3.fromRGB(48, 57, 74) button.TextColor3 = Settings[key] and background or muted end connect(button.MouseButton1Click, function() Settings[key] = not Settings[key] update() if key == "esp" or key == "teamCheck" then updateEsp() end end) update() end local function makeSlider(title, key, minimum, maximum, suffix) order = order + 1 local row = create("Frame", { LayoutOrder = order, Size = UDim2.new(1, 0, 0, 38), BackgroundTransparency = 1, Parent = content, }) local label = create("TextLabel", { Size = UDim2.new(1, 0, 0, 19), BackgroundTransparency = 1, TextColor3 = muted, Font = Enum.Font.Gotham, TextSize = 11, TextXAlignment = Enum.TextXAlignment.Left, Parent = row, }) local track = create("TextButton", { Position = UDim2.fromOffset(0, 25), Size = UDim2.new(1, 0, 0, 9), BackgroundColor3 = Color3.fromRGB(48, 57, 74), Text = "", AutoButtonColor = false, BorderSizePixel = 0, Parent = row, }) round(track, 5) local fill = create("Frame", { Size = UDim2.fromScale(0, 1), BackgroundColor3 = accent, BorderSizePixel = 0, Parent = track, }) round(fill, 5) local function display() local fraction = (Settings[key] - minimum) / (maximum - minimum) fill.Size = UDim2.fromScale(fraction, 1) label.Text = title .. " · " .. tostring(Settings[key]) .. suffix end local function setFromX(x) local width = track.AbsoluteSize.X if width <= 0 then return end local fraction = math.clamp( (x - track.AbsolutePosition.X) / width, 0, 1 ) Settings[key] = math.floor( minimum + fraction * (maximum - minimum) + 0.5 ) display() end connect(track.InputBegan, function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderDrag = setFromX setFromX(input.Position.X) end end) display() end makeToggle("ESP", "Ennemis visibles a travers les murs", "esp") makeSlider("Intensite ESP", "espIntensity", 5, 95, "%") makeToggle("AIM ASSIST", "Maintenir le clic droit pour viser", "aim") makeSlider("Intensite de la visee", "aimIntensity", 1, 100, "%") makeSlider("Rayon de visee", "aimRadius", 40, 500, " px") makeToggle("BUNNY HOP", "Maintenir Espace pour enchainer les sauts", "bhop") makeSlider("Frequence des sauts", "bhopIntensity", 1, 100, "%") makeToggle( "FILTRE EQUIPE", "Cible uniquement les adversaires identifies", "teamCheck" ) create("TextLabel", { Position = UDim2.new(0, 14, 1, -42), Size = UDim2.new(1, -28, 0, 30), BackgroundTransparency = 1, Text = "INSERT : menu • CLIC DROIT : viser • ESPACE : sauter", TextColor3 = muted, Font = Enum.Font.Gotham, TextSize = 10, TextXAlignment = Enum.TextXAlignment.Center, Parent = main, }) connect(header.InputBegan, function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then windowDrag = { start = input.Position, position = main.Position, } end end) connect(userInputService.InputChanged, function(input) if input.UserInputType ~= Enum.UserInputType.MouseMovement then return end if sliderDrag then sliderDrag(input.Position.X) end if windowDrag then local delta = input.Position - windowDrag.start local position = windowDrag.position main.Position = UDim2.new( position.X.Scale, position.X.Offset + delta.X, position.Y.Scale, position.Y.Offset + delta.Y ) end end) connect(userInputService.InputEnded, function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderDrag, windowDrag = nil, nil end end) connect(userInputService.InputBegan, function(input, processed) if not processed and input.KeyCode == Enum.KeyCode.Insert then main.Visible = not main.Visible if main.Visible then savedMouseBehavior = userInputService.MouseBehavior savedMouseIcon = userInputService.MouseIconEnabled else userInputService.MouseBehavior = savedMouseBehavior userInputService.MouseIconEnabled = savedMouseIcon end end end) -- Suivre les personnages et enchainer les sauts au sol. connect(runService.Heartbeat, function() local now = os.clock() if now - lastEspUpdate >= 0.2 then lastEspUpdate = now updateEsp() end if not Settings.bhop or main.Visible or userInputService:GetFocusedTextBox() then return end if not userInputService:IsKeyDown(Enum.KeyCode.Space) then return end local character = localPlayer.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") local delay = 0.5 - 0.0045 * Settings.bhopIntensity if humanoid and humanoid.Health > 0 and humanoid.FloorMaterial ~= Enum.Material.Air and now - lastJump >= delay then lastJump = now humanoid.Jump = true end end) -- Appliquer la visee apres la mise a jour normale de la camera. runService:BindToRenderStep( "ByteBloxStrikeRender", Enum.RenderPriority.Camera.Value + 1, function(deltaTime) local camera = workspace.CurrentCamera if not camera then return end if main.Visible then userInputService.MouseBehavior = Enum.MouseBehavior.Default userInputService.MouseIconEnabled = true end local mousePos = userInputService:GetMouseLocation() ring.Size = UDim2.fromOffset( Settings.aimRadius * 2, Settings.aimRadius * 2 ) ring.Position = UDim2.fromOffset(mousePos.X, mousePos.Y) ring.Visible = Settings.aim and not main.Visible if not Settings.aim or main.Visible or userInputService:GetFocusedTextBox() then return end if not userInputService:IsMouseButtonPressed( Enum.UserInputType.MouseButton2 ) then return end local target = getClosestPlayer(camera) if target then local current = camera.CFrame local goal = CFrame.lookAt(current.Position, target.Position) local strength = 1 + Settings.aimIntensity * 0.25 local alpha = 1 - math.exp(-strength * math.min(deltaTime, 0.1)) camera.CFrame = current:Lerp(goal, alpha) end end ) end local function onInitializeError(errorMessage) warn("Byte : initialisation impossible : " .. tostring(errorMessage)) warn(debug.traceback()) State.destroy() end xpcall(initializeScript, onInitializeError)