local rs = game:GetService("ReplicatedStorage"); local lp = game:GetService("Players").LocalPlayer; local vesp = rs:FindFirstChild("ValidateESPObject"); local mt = getrawmetatable(game); local oldnc = mt.__namecall; setreadonly(mt, false); mt.__namecall = newcclosure(function(self, ...) local m = getnamecallmethod(); if m == "InvokeServer" and self == vesp then return false; end; if m == "Kick" and self == lp then return; end; return oldnc(self, ...); end); setreadonly(mt, true);