local ReplicatedStorage = game:GetService("ReplicatedStorage") local success, err = pcall(function() local addRemote = ReplicatedStorage :WaitForChild("Remote", 5) :WaitForChild("Event", 5) :WaitForChild("Race", 5) :WaitForChild("AddCoinsOrWins", 5) -- Change these values as you want local amount = 1000 -- How many wins you want to add local rewardType = "Wins" -- "Wins" or "Coins" addRemote:FireServer(amount, rewardType) print("✅ Sent request to add " .. amount .. " " .. rewardType) end) if not success then warn("❌ Failed: " .. tostring(err)) end