-- Donat Pinter SCuniversal -- Photon Shader Mobile Edition (Delta Optimized - Ultra Glossy & X-Ray) local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Donat Pinter | Photon Shader Hub", LoadingTitle = "Donat Pinter SCuniversal", LoadingSubtitle = "by Gemini", ConfigurationSaving = { Enabled = false } }) local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") -- Fungsi Utama: Photon Shader (Ultra Glossy Edit) local function ApplyPhotonShader() Lighting.ClockTime = 17.6 Lighting.GeographicLatitude = 42 Lighting.ExposureCompensation = 0.5 -- Bayangan & Pencahayaan Lighting.Brightness = 3.5 Lighting.GlobalShadows = true Lighting.ShadowSoftness = 0 -- EFEK GLOSSY: Dibuat lebih meling-meling Lighting.EnvironmentDiffuseScale = 0.35 Lighting.EnvironmentSpecularScale = 5 -- Dinaikkan maksimal untuk pantulan cahaya tajam Lighting.OutdoorAmbient = Color3.fromRGB(35, 35, 45) -- Atmosfer local atm = Lighting:FindFirstChildOfClass("Atmosphere") or Instance.new("Atmosphere", Lighting) atm.Density = 0.35 atm.Offset = 0.2 atm.Color = Color3.fromRGB(255, 140, 90) atm.Decay = Color3.fromRGB(110, 60, 160) atm.Glare = 3.0 -- Silau cahaya lebih kuat pada permukaan glossy atm.Haze = 2.5 -- Color Correction local cc = Lighting:FindFirstChild("PhotonCC") or Instance.new("ColorCorrectionEffect", Lighting) cc.Name = "PhotonCC" cc.Brightness = 0.12 cc.Contrast = 0.6 -- Kontras tinggi agar pantulan terlihat sangat jelas cc.Saturation = 0.65 cc.TintColor = Color3.fromRGB(255, 240, 220) cc.Parent = Lighting -- Bloom local bloom = Lighting:FindFirstChild("PhotonBloom") or Instance.new("BloomEffect", Lighting) bloom.Name = "PhotonBloom" bloom.Intensity = 1.5 bloom.Size = 35 bloom.Threshold = 0.7 -- Lebih sensitif terhadap cahaya agar lantai berpendar bloom.Parent = Lighting end -- Fungsi X-Ray Wall local function ApplyXray() for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and not obj:IsAncestorOf(Players.LocalPlayer.Character) then if obj.Transparency < 0.5 then obj.Transparency = 0.5 -- Membuat tembok tembus pandang end end end end -- Fungsi Reset All local function ResetAll() -- Reset Lighting Lighting.ClockTime = 14 Lighting.ShadowSoftness = 0.5 Lighting.EnvironmentDiffuseScale = 1 Lighting.EnvironmentSpecularScale = 1 Lighting.OutdoorAmbient = Color3.fromRGB(127, 127, 127) if Lighting:FindFirstChild("PhotonCC") then Lighting.PhotonCC:Destroy() end if Lighting:FindFirstChild("PhotonBloom") then Lighting.PhotonBloom:Destroy() end if Lighting:FindFirstChildOfClass("Atmosphere") then Lighting:FindFirstChildOfClass("Atmosphere"):Destroy() end -- Reset X-Ray for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") then if obj.Name ~= "HumanoidRootPart" then obj.Transparency = 0 end end end end -- Menu Tab: Shaders local Tab = Window:CreateTab("Shaders & Visual", 4483362458) Tab:CreateButton({ Name = "Photon Shader (Ultra Glossy)", Callback = function() ApplyPhotonShader() Rayfield:Notify({ Title = "Donat Pinter", Content = "Efek Meling-meling & Glossy Aktif!", Duration = 4, Image = 4483362458, }) end, }) Tab:CreateButton({ Name = "X-Ray Wall", Callback = function() ApplyXray() Rayfield:Notify({ Title = "Donat Pinter", Content = "X-Ray Berhasil Diterapkan!", Duration = 4, Image = 4483362458, }) end, }) Tab:CreateButton({ Name = "Reset All (Grafik & X-Ray)", Callback = function() ResetAll() Rayfield:Notify({ Title = "Donat Pinter", Content = "Semua kembali ke Standar.", Duration = 4, Image = 4483362458, }) end, })