-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] --[[rscripts:analytics:start]] -- Script analytics (enabled by the creator on rscripts.net). -- Runs in its own thread and cannot affect the script below. task.spawn(function() pcall(function() loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6aa7ed0269ea4aa57bf495f9"))() end) end) --[[rscripts:analytics:end]] --========================================================-- -- SIMPLE CAMERA BALL CONTROLLER -- --========================================================-- local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local camera = workspace.CurrentCamera local BALL_NAME = "Ball" local State = { enabled = false, speed = 60, toggleKey = Enum.KeyCode.F, changingKey = false, minimized = false } --========================================================-- -- BALL & CAMERA HELPERS --========================================================-- local function findBall() local direct = workspace:FindFirstChild(BALL_NAME) if direct and direct:IsA("BasePart") then return direct end for _, obj in ipairs(workspace:GetChildren()) do if obj:IsA("BasePart") and string.lower(obj.Name) == string.lower(BALL_NAME) then return obj end end return workspace:FindFirstChild(BALL_NAME, true) end local savedCameraType, savedCameraSubject local function cameraToBall(ball) if not ball then return end camera = workspace.CurrentCamera if not camera then return end if savedCameraType == nil then savedCameraType = camera.CameraType end if camera.CameraSubject and savedCameraSubject == nil then savedCameraSubject = camera.CameraSubject end camera.CameraType = Enum.CameraType.Custom camera.CameraSubject = ball end local function restoreCamera() camera = workspace.CurrentCamera if not camera then return end local char = player.Character local humanoid = char and char:FindFirstChildOfClass("Humanoid") camera.CameraType = savedCameraType or Enum.CameraType.Custom camera.CameraSubject = humanoid or savedCameraSubject savedCameraType = nil savedCameraSubject = nil end local function getCameraDirection() camera = workspace.CurrentCamera if not camera then return Vector3.new(0, 0, -1) end local d = camera.CFrame.LookVector return d.Magnitude > 0 and d.Unit or Vector3.new(0, 0, -1) end --========================================================-- -- UI INTERFACE --========================================================-- local gui = Instance.new("ScreenGui") gui.Name = "SimpleCameraBallController" gui.ResetOnSpawn = false gui.IgnoreGuiInset = true gui.Parent = playerGui local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Size = UDim2.fromOffset(260, 210) mainFrame.Position = UDim2.new(0.05, 0, 0.35, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 26) mainFrame.BorderSizePixel = 0 mainFrame.Parent = gui Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0, 12) local mainStroke = Instance.new("UIStroke") mainStroke.Color = Color3.fromRGB(60, 60, 80) mainStroke.Transparency = 0.2 mainStroke.Parent = mainFrame -- Title Bar local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -35, 0, 35) titleLabel.Position = UDim2.fromOffset(12, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "⚽ CAMERA BALL CTRL" titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) titleLabel.TextSize = 13 titleLabel.Font = Enum.Font.GothamBold titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Parent = mainFrame local minBtn = Instance.new("TextButton") minBtn.Size = UDim2.fromOffset(24, 24) minBtn.Position = UDim2.new(1, -30, 0, 6) minBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45) minBtn.BorderSizePixel = 0 minBtn.Text = "—" minBtn.TextColor3 = Color3.fromRGB(200, 200, 210) minBtn.TextSize = 12 minBtn.Font = Enum.Font.GothamBold minBtn.Parent = mainFrame Instance.new("UICorner", minBtn).CornerRadius = UDim.new(0, 6) -- Control Toggle Button local toggleBtn = Instance.new("TextButton") toggleBtn.Size = UDim2.new(1, -24, 0, 38) toggleBtn.Position = UDim2.fromOffset(12, 40) toggleBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45) toggleBtn.BorderSizePixel = 0 toggleBtn.Text = "CONTROL: OFF" toggleBtn.TextColor3 = Color3.fromRGB(255, 100, 100) toggleBtn.TextSize = 12 toggleBtn.Font = Enum.Font.GothamBold toggleBtn.Parent = mainFrame Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(0, 8) -- Speed Controls Layout local speedLabel = Instance.new("TextLabel") speedLabel.Size = UDim2.new(1, -24, 0, 20) speedLabel.Position = UDim2.fromOffset(12, 86) speedLabel.BackgroundTransparency = 1 speedLabel.Text = "SPEED: 60" speedLabel.TextColor3 = Color3.fromRGB(180, 180, 190) speedLabel.TextSize = 11 speedLabel.Font = Enum.Font.GothamMedium speedLabel.TextXAlignment = Enum.TextXAlignment.Left speedLabel.Parent = mainFrame local speedSubBtn = Instance.new("TextButton") speedSubBtn.Size = UDim2.fromOffset(112, 32) speedSubBtn.Position = UDim2.fromOffset(12, 110) speedSubBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45) speedSubBtn.BorderSizePixel = 0 speedSubBtn.Text = "- 10" speedSubBtn.TextColor3 = Color3.fromRGB(255, 255, 255) speedSubBtn.TextSize = 12 speedSubBtn.Font = Enum.Font.GothamBold speedSubBtn.Parent = mainFrame Instance.new("UICorner", speedSubBtn).CornerRadius = UDim.new(0, 8) local speedAddBtn = Instance.new("TextButton") speedAddBtn.Size = UDim2.fromOffset(112, 32) speedAddBtn.Position = UDim2.fromOffset(136, 110) speedAddBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45) speedAddBtn.BorderSizePixel = 0 speedAddBtn.Text = "+ 10" speedAddBtn.TextColor3 = Color3.fromRGB(255, 255, 255) speedAddBtn.TextSize = 12 speedAddBtn.Font = Enum.Font.GothamBold speedAddBtn.Parent = mainFrame Instance.new("UICorner", speedAddBtn).CornerRadius = UDim.new(0, 8) -- Hotkey Button local hotkeyBtn = Instance.new("TextButton") hotkeyBtn.Size = UDim2.new(1, -24, 0, 32) hotkeyBtn.Position = UDim2.fromOffset(12, 154) hotkeyBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45) hotkeyBtn.BorderSizePixel = 0 hotkeyBtn.Text = "HOTKEY: [ F ]" hotkeyBtn.TextColor3 = Color3.fromRGB(120, 180, 255) hotkeyBtn.TextSize = 11 hotkeyBtn.Font = Enum.Font.GothamMedium hotkeyBtn.Parent = mainFrame Instance.new("UICorner", hotkeyBtn).CornerRadius = UDim.new(0, 8) -- Restore Button local restoreBtn = Instance.new("TextButton") restoreBtn.Size = UDim2.fromOffset(40, 40) restoreBtn.Position = mainFrame.Position restoreBtn.BackgroundColor3 = Color3.fromRGB(25, 25, 32) restoreBtn.BorderSizePixel = 0 restoreBtn.Text = "⚽" restoreBtn.TextSize = 18 restoreBtn.Visible = false restoreBtn.Parent = gui Instance.new("UICorner", restoreBtn).CornerRadius = UDim.new(0, 20) local resStroke = Instance.new("UIStroke") resStroke.Color = Color3.fromRGB(60, 60, 80) resStroke.Parent = restoreBtn -- Drag UI local dragging, dragStart, startPos titleLabel.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) --========================================================-- -- LOGIC FUNCTIONS --========================================================-- local function toggleControl(forceState) if forceState ~= nil then State.enabled = forceState else State.enabled = not State.enabled end if State.enabled then local ball = findBall() if ball then cameraToBall(ball) end toggleBtn.Text = "CONTROL: ACTIVE" toggleBtn.TextColor3 = Color3.fromRGB(100, 255, 130) else restoreCamera() toggleBtn.Text = "CONTROL: OFF" toggleBtn.TextColor3 = Color3.fromRGB(255, 100, 100) end end toggleBtn.MouseButton1Click:Connect(function() toggleControl() end) speedSubBtn.MouseButton1Click:Connect(function() State.speed = math.clamp(State.speed - 10, 10, 1000) speedLabel.Text = "SPEED: " .. tostring(State.speed) end) speedAddBtn.MouseButton1Click:Connect(function() State.speed = math.clamp(State.speed + 10, 10, 1000) speedLabel.Text = "SPEED: " .. tostring(State.speed) end) hotkeyBtn.MouseButton1Click:Connect(function() State.changingKey = true hotkeyBtn.Text = "PRESS ANY KEY..." hotkeyBtn.TextColor3 = Color3.fromRGB(255, 200, 100) end) minBtn.MouseButton1Click:Connect(function() State.minimized = true restoreBtn.Position = mainFrame.Position mainFrame.Visible = false restoreBtn.Visible = true end) restoreBtn.MouseButton1Click:Connect(function() State.minimized = false mainFrame.Visible = true restoreBtn.Visible = false end) --========================================================-- -- INPUT & LOOP --========================================================-- UserInputService.InputBegan:Connect(function(input, gameProcessed) if State.changingKey and input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode ~= Enum.KeyCode.Escape then State.toggleKey = input.KeyCode hotkeyBtn.Text = "HOTKEY: [ " .. State.toggleKey.Name .. " ]" else hotkeyBtn.Text = "HOTKEY: [ " .. State.toggleKey.Name .. " ]" end hotkeyBtn.TextColor3 = Color3.fromRGB(120, 180, 255) State.changingKey = false return end if not gameProcessed and input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == State.toggleKey then toggleControl() end end end) RunService.Heartbeat:Connect(function() if State.enabled then local ball = findBall() if ball then local dir = getCameraDirection() ball.AssemblyLinearVelocity = dir * State.speed end end end)