local itemselling = {"Rokakaka Fruit","Arrow","Water"} -- PUT THE TIMES U WANT TO SELL function sell() local sell = game:GetService("ReplicatedStorage").BismalqStuff.Remotes.Sell sell:FireServer() end function sellitem(item) local player = game.Players.LocalPlayer local back = player.Backpack for i,v in pairs(back:GetChildren())do for a,b in pairs(itemselling)do if v.Name == b then local sellitem = v v.Parent = player.Character sell() wait(0.1) end end end end sellitem(itemselling) print("finished")