local UIS = game:GetService("UserInputService") local player = game.Players.LocalPlayer local pickupEnabled = false local removeEnabled = false local exchangeEnabled = false UIS.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.P then pickupEnabled = not pickupEnabled print(pickupEnabled and "Auto Pickup ON" or "Auto Pickup OFF") elseif input.KeyCode == Enum.KeyCode.O then removeEnabled = not removeEnabled print(removeEnabled and "Auto Remove ON" or "Auto Remove OFF") elseif input.KeyCode == Enum.KeyCode.I then exchangeEnabled = not exchangeEnabled print(exchangeEnabled and "Auto Exchange ON" or "Auto Exchange OFF") end end) task.spawn(function() while true do if exchangeEnabled then local Event = game:GetService("ReplicatedStorage"):FindFirstChild("ExchangeForBottlecaps") if Event then pcall(function() Event:InvokeServer() end) end end task.wait(0.001) end end) while true do if pickupEnabled then local Event = game:GetService("ReplicatedStorage"):FindFirstChild("PickupBottle") if Event then Event:FireServer( "Legendary", 1000, "Zone3" ) end end if removeEnabled then local Event = game:GetService("ReplicatedStorage"):FindFirstChild("RemoveLastBottle") if Event then Event:FireServer() end end task.wait(0.01) end