-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] --[[ AUTO PARRY v5.4 ]] local StarterGui=game:GetService("StarterGui") local RunService=game:GetService("RunService") local Players=game:GetService("Players") local UserInputService=game:GetService("UserInputService") local TweenService=game:GetService("TweenService") local Player=Players.LocalPlayer local function LogDebug(step) warn("[AUTO PARRY DEBUG] "..step) end LogDebug("Script started") local isMobile=UserInputService.TouchEnabled local lastClickTime=0 local clickVariance=0.02 local function PressBlockKey() local now=tick() local variance=(math.random()*clickVariance*2)-clickVariance local cooldown=0.01+variance if now-lastClickTime=bestETA then continue end best=Ball bestETA=rawETA bestRawETA=rawETA end if not best then return nil end local v=best.AssemblyLinearVelocity local speed=v.Magnitude local toPlayer=playerPos-best.Position local dist=toPlayer.Magnitude local toPlayerUnit=toPlayer.Unit local dot=v.Unit:Dot(toPlayerUnit) local relV=v-playerVel local closing=relV:Dot(toPlayerUnit) local rawETA=dist/closing local pf=math.min(1,dist/25) local ping=CONFIG.PING_COMPENSATION*(0.3+0.7*pf) ping=math.min(ping,CONFIG.PING_COMPENSATION) local compETA=math.max(rawETA-ping,0.02) dangerInfoCache.ball=best dangerInfoCache.distance=dist dangerInfoCache.speed=speed dangerInfoCache.direction=vUnit or v.Unit dangerInfoCache.dot=dot dangerInfoCache.closing=closing dangerInfoCache.eta=compETA dangerInfoCache.rawETA=rawETA dangerInfoCache.target=best:GetAttribute("target") or "" return dangerInfoCache end LogDebug("Analysis functions defined") local function ProcessControlSystem() if not controlHeld then for ball,_ in pairs(controlBlocked) do controlBlocked[ball]=nil end return end local balls=GetValidBalls() if #balls==0 then for ball,_ in pairs(controlBlocked) do controlBlocked[ball]=nil end return end for _,Ball in ipairs(balls) do if not IsValidBall(Ball) then continue end local target=Ball:GetAttribute("target") or "" local isTargetingPlayer=(target==Player.Name) if isTargetingPlayer then local state=controlBlocked[Ball] if state~="TRIGGERED" then controlBlocked[Ball]="TRIGGERED" PressBlockKey() lastParryReason="CONTROL_INSTANT" end else controlBlocked[Ball]=nil end end for Ball,_ in pairs(controlBlocked) do if not Ball or not IsValidBall(Ball) then controlBlocked[Ball]=nil end end end local lastDistance=0 local lastSpeed=0 local lastETA=math.huge local lastCompETA=math.huge local lastDot=0 local lastTarget="" local lastEffectiveRadius=0 local etaHistory={} local function ProcessAutoParry(HRP) local info=AnalyzeBalls(HRP) if not info then for ball,state in pairs(ballStates) do if not IsValidBall(ball) or (ball:GetAttribute("target") or "")~=Player.Name then ballStates[ball]=nil parriedBalls[ball]=nil CleanupTargetConnection(ball) end end return end local Ball=info.ball local dist=info.distance local speed=info.speed local dot=info.dot local closing=info.closing local rawETA=info.rawETA local compETA=info.eta local targetAttr=info.target lastDistance=dist lastSpeed=speed lastETA=rawETA lastCompETA=compETA lastDot=dot lastTarget=targetAttr -- Проверяем что этот мяч уже отбит if parriedBalls[Ball] then return end local baseRadius=CONFIG.BASE_RADIUS+(speed*CONFIG.RADIUS_SPEED_FACTOR) local highSpeedMargin=0 if speed>CONFIG.HIGH_SPEED_THRESHOLD then local excessSpeed=speed-CONFIG.HIGH_SPEED_THRESHOLD local speedFactor=math.min(excessSpeed/300,1) highSpeedMargin=speedFactor*speed*CONFIG.HIGH_SPEED_MARGIN_MULTIPLIER highSpeedMargin=math.min(highSpeedMargin,CONFIG.MAX_HIGH_SPEED_MARGIN) end local effectiveRadius=math.clamp(baseRadius+highSpeedMargin,CONFIG.BASE_RADIUS,CONFIG.MAX_RADIUS+CONFIG.MAX_HIGH_SPEED_MARGIN) lastEffectiveRadius=effectiveRadius if not ballStates[Ball] then ballStates[Ball]={ state="IDLE", triggerTime=0, lastETA=rawETA, etaHistory={}, } end local state=ballStates[Ball] if state.state=="PASSED" and dist>effectiveRadius*0.5 then state.state="IDLE" state.triggerTime=0 end if state.state=="TRIGGERED" and dist>effectiveRadius*2 then state.state="PASSED" end if rawETA5 then table.remove(state.etaHistory,1) end end local etaStable=true if #state.etaHistory>=3 then local prev1=state.etaHistory[#state.etaHistory-2] local prev2=state.etaHistory[#state.etaHistory-1] local current=state.etaHistory[#state.etaHistory] if currentprev2*0.5 then etaStable=false end end local now=os.clock() local cooldown=(now-lastParryTime)>=CONFIG.PARRY_COOLDOWN if state.state~="IDLE" or not cooldown then return end if dot<-0.15 then state.state="PASSED" return end local shouldParry=false if compETA<=CONFIG.ETA_THRESHOLD and etaStable then shouldParry=true lastParryReason="ETA" end if not shouldParry and compETA<=CONFIG.ETA_THRESHOLD*1.5 then local fp=Ball.Position+(Ball.AssemblyLinearVelocity*CONFIG.PING_COMPENSATION) local fd=(HRP.Position-fp).Magnitude if dist<=effectiveRadius and fd<=effectiveRadius then shouldParry=true lastParryReason="RADIUS" end end if not shouldParry and dist<=CONFIG.EMERGENCY_DISTANCE and closing>0 then shouldParry=true lastParryReason="EMERGENCY" end if shouldParry then state.state="TRIGGERED" state.triggerTime=now lastParryTime=now PressBlockKey() parriedBalls[Ball]=true if guiInstance and guiInstance.UpdateStatus then guiInstance.UpdateStatus() end end end local function ProcessParry() local char=Player.Character local HRP=char and char:FindFirstChild("HumanoidRootPart") if not HRP then return end ProcessControlSystem() if autoParryEnabled and not controlHeld then ProcessAutoParry(HRP) end end LogDebug("Core logic defined") local Cleanup local Init local function GetViewportSize() local camera=workspace.CurrentCamera if not camera then return Vector2.new(800,600) end return camera.ViewportSize end local function MakeDraggable(frame,anchor,clickCallback) if not anchor then anchor=Vector2.new(0.5,0.5) end local dragging=false local dragMoved=false local dragStart=nil local startPosition=nil local DRAG_THRESHOLD=10 local function OnInputBegan(input) if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then dragging=true dragMoved=false dragStart=input.Position startPosition=frame.Position end end local function OnInputChanged(input) if not dragging then return end if input.UserInputType~=Enum.UserInputType.MouseMovement and input.UserInputType~=Enum.UserInputType.Touch then return end local delta=input.Position-dragStart if delta.Magnitude>=DRAG_THRESHOLD then dragMoved=true end if dragMoved then local viewport=GetViewportSize() local absSize=frame.AbsoluteSize if absSize.X>0 and absSize.Y>0 then local halfW=absSize.X*anchor.X local halfH=absSize.Y*anchor.Y local newX=startPosition.X.Offset+delta.X local newY=startPosition.Y.Offset+delta.Y local minX=halfW local maxX=viewport.X-(absSize.X-halfW) local minY=halfH local maxY=viewport.Y-(absSize.Y-halfH) if maxX=GUI_UPDATE_INTERVAL and guiInstance then guiUpdateTimer=0 guiInstance.UpdateStatus() end end local tbButton=nil function Cleanup() if runConnection then runConnection:Disconnect() runConnection=nil end for _,conn in ipairs(inputConnections) do if conn then conn:Disconnect() end end inputConnections={} for Ball,_ in pairs(targetConnections) do CleanupTargetConnection(Ball) end for k,_ in pairs(ballStates) do ballStates[k]=nil end for k,_ in pairs(controlBlocked) do controlBlocked[k]=nil end for k,_ in pairs(parriedBalls) do parriedBalls[k]=nil end controlHeld=false if tbButton then tbButton:Destroy() tbButton=nil end if guiInstance then guiInstance:Destroy() guiInstance=nil end if ballAddedConnection then ballAddedConnection:Disconnect() ballAddedConnection=nil end if ballFolderConnection then ballFolderConnection:Disconnect() ballFolderConnection=nil end guiUpdateTimer=0 validBallsCache={} cacheValidTime=0 end function Init() local success,err=pcall(function() Cleanup() SetupBallEvents() runConnection=RunService.PreSimulation:Connect(function() ProcessParry() UpdateGUI() end) local inputHandler,inputHandlerEnd=SetupInputHandlers() table.insert(inputConnections,inputHandler) table.insert(inputConnections,inputHandlerEnd) guiInstance=CreateGUI() tbButton=CreateTBButton() SendNotification("Auto Parry v5.4","K — Toggle | L-CTRL — Override | TB — Turbo Block",4) end) if not success then warn("[AUTO PARRY] Init failed: "..tostring(err)) SendNotification("Init Error","Script initialization failed. Check console.",5) end end Init()