-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] from pathlib import Path content = r'''-- AoT-Style Roblox Game Systems -- FOR YOUR OWN ROBLOX STUDIO GAME -- -- Includes: -- 1. Wave automation -- 2. Raid management -- 3. Resource refills -- 4. Server-authoritative Titan combat -- -- SETUP: -- ReplicatedStorage -- └── GameEvent (RemoteEvent) -- -- ServerStorage -- └── Titan (NPC Model with Humanoid + HumanoidRootPart) -- -- Workspace -- └── Titans (Folder) -- -- ServerScriptService -- └── GameManager (this file) -- -- IMPORTANT: -- Create the GameEvent RemoteEvent and Titans folder before running. local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local event = ReplicatedStorage:WaitForChild("GameEvent") local titanFolder = workspace:WaitForChild("Titans") local MAX_WAVES = 10 local TITANS_PER_WAVE = 5 local WAVE_DELAY = 5 local RAID_REWARD = 500 local REFILL_GAS = 100 local REFILL_BLADES = 100 local COMBAT_DAMAGE = 40 local COMBAT_RANGE = 12 local COMBAT_COOLDOWN = 0.35 local currentWave = 0 local raidActive = false local lastAttack = {} -------------------------------------------------- -- PLAYER RESOURCES -------------------------------------------------- local function refillPlayer(player) player:SetAttribute("Gas", REFILL_GAS) player:SetAttribute("Blades", REFILL_BLADES) end -------------------------------------------------- -- TITAN MANAGEMENT -------------------------------------------------- local function getAliveTitans() local count = 0 for _, titan in ipairs(titanFolder:GetChildren()) do local humanoid = titan:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.Health > 0 then count += 1 end end return count end local function spawnTitan() local template = ServerStorage:FindFirstChild("Titan") if not template then warn("No Titan model found in ServerStorage.") return end local titan = template:Clone() titan.Parent = titanFolder local root = titan:FindFirstChild("HumanoidRootPart") if root then root.CFrame = CFrame.new( math.random(-100, 100), 5, math.random(-100, 100) ) end end -------------------------------------------------- -- WAVE SYSTEM -------------------------------------------------- local function startWave() currentWave += 1 print("Wave " .. currentWave .. " started.") local amount = TITANS_PER_WAVE + currentWave for _ = 1, amount do spawnTitan() task.wait(0.25) end for _, player in ipairs(Players:GetPlayers()) do refillPlayer(player) end end -------------------------------------------------- -- RAID SYSTEM -------------------------------------------------- local function rewardPlayers() for _, player in ipairs(Players:GetPlayers()) do local leaderstats = player:FindFirstChild("leaderstats") local coins = leaderstats and leaderstats:FindFirstChild("Coins") if coins and coins:IsA("IntValue") then coins.Value += RAID_REWARD end end end local function startRaid() if raidActive then return end raidActive = true currentWave = 0 print("Raid started.") for wave = 1, MAX_WAVES do startWave() repeat task.wait(1) until getAliveTitans() == 0 print("Wave " .. wave .. " cleared.") task.wait(WAVE_DELAY) end print("Raid completed!") rewardPlayers() for _, player in ipairs(Players:GetPlayers()) do refillPlayer(player) end raidActive = false end -------------------------------------------------- -- SERVER-AUTHORITATIVE TITAN COMBAT -------------------------------------------------- local function attackTitan(player) local character = player.Character if not character then return end local playerRoot = character:FindFirstChild("HumanoidRootPart") if not playerRoot then return end local now = os.clock() if lastAttack[player] and now - lastAttack[player] < COMBAT_COOLDOWN then return end lastAttack[player] = now -- Find the closest Titan in range. local closestTitan = nil local closestDistance = COMBAT_RANGE for _, titan in ipairs(titanFolder:GetChildren()) do local humanoid = titan:FindFirstChildOfClass("Humanoid") local titanRoot = titan:FindFirstChild("HumanoidRootPart") if humanoid and titanRoot and humanoid.Health > 0 then local distance = (titanRoot.Position - playerRoot.Position).Magnitude if distance <= closestDistance then closestDistance = distance closestTitan = titan end end end if not closestTitan then return end local humanoid = closestTitan:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:TakeDamage(COMBAT_DAMAGE) end end -------------------------------------------------- -- REMOTE EVENT -------------------------------------------------- event.OnServerEvent:Connect(function(player, command) if command == "StartRaid" then -- In a real game, add permission checks here if only -- admins or a lobby leader should start raids. task.spawn(startRaid) elseif command == "Refill" then refillPlayer(player) elseif command == "Attack" then attackTitan(player) end end) -------------------------------------------------- -- PLAYER SETUP -------------------------------------------------- Players.PlayerAdded:Connect(function(player) refillPlayer(player) end) Players.PlayerRemoving:Connect(function(player) lastAttack[player] = nil end) print("AoT-style game systems loaded.") ''' path = Path("/mnt/data/AoT_Style_Game_Systems.lua") path.write_text(content, encoding="utf-8") print(path)