-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- Educational Blueprint for a Basketball Shot Meter Assist local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer -- Configuration local SHOOT_KEY = Enum.KeyCode.E -- Change to your game's shoot key local IsShooting = false -- This function looks through the player's screen for a Shot Meter UI local function findShotMeter() local playerGui = LocalPlayer:WaitForChild("PlayerGui", 5) if not playerGui then return nil end -- Searches for common shot meter names used in basketball games -- Note: RH2 updates this frequently to hidden names for _, gui in ipairs(playerGui:GetChildren()) do if gui.Name:lower():find("meter") or gui.Name:lower():find("shot") then return gui end end return nil end -- Function to handle the auto-release timing logic local function monitorShot() local meter = findShotMeter() if not meter then return end -- Example loop: Monitors the meter's green frame or value bar -- Real scripts look for a specific frame size or a NumberValue matching 100% while IsShooting do task.wait() -- Fast loop to check meter position -- CONCEPTUAL LOGIC: If meter reaches the perfect green area, release -- e.g., if meter.Bar.Size.X.Scale >= 0.85 then -- (Simulate releasing the key or firing the shot remote event) -- end end end -- Detect when the player starts and stops holding the shoot key UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == SHOOT_KEY then IsShooting = true task.spawn(monitorShot) end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == SHOOT_KEY then IsShooting = false end end) print("Shot Assist Framework loaded successfully.")