local BlekLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/laderite/bleklib/main/library.lua"))() local win = BlekLib:Create({ Name = "Hyper Library", StartupSound = { Toggle = false, SoundID = "rbxassetid://6958727243", TimePosition = 1 } }) local Main = win:Tab('Main') local World1tab = win:Tab('World1') local World2tab = win:Tab('World2') local Eggtab = win:Tab('Egg') local uitab = win:Tab('UI') -- UI Tab uitab:Button('Destroy GUI', function() win:Exit() end) -- Main Tab Eggtab:Button('Click Only ONCE', function() local args = {"Egg_Season_2", "LuckDragon"} game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EggHatchService"):WaitForChild("RE"):WaitForChild("AutoDeletePet"):FireServer(unpack(args)) local args = {"Egg_Season_2", "LuckDominus"} game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EggHatchService"):WaitForChild("RE"):WaitForChild("AutoDeletePet"):FireServer(unpack(args)) local args = {"Egg_Season_2", "LuckyKoala"} game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EggHatchService"):WaitForChild("RE"):WaitForChild("AutoDeletePet"):FireServer(unpack(args)) local args = {"Egg_Season_2", "LuckDoggy"} game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EggHatchService"):WaitForChild("RE"):WaitForChild("AutoDeletePet"):FireServer(unpack(args)) end) Main:Button('Inf Gems', function() game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.5.1"].knit.Services.RandomPotionService.RE.BuyPotionEvent:FireServer(-1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000e70) end) Main:Button('Inf Eggs', function() local args = { "YOUR PET ID HERE", -1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000e70 } game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("TitanService"):WaitForChild("RE"):WaitForChild("AccelerateCraft"):FireServer(unpack(args)) end) -- Auto Farm _G.AutoFarm = false Main:Toggle('Auto Crowns', function(state) _G.AutoFarm = state if state then task.spawn(function() while _G.AutoFarm do pcall(function() local args = { "WinGate_16", vector.create(1804.504150390625, 780.9268188476562, -170382.65625) } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("FightService") :WaitForChild("RE") :WaitForChild("GetWinsEvent") :FireServer(unpack(args)) end) task.wait() end end) end end) -- Auto Train _G.AutoTrain = false World1tab:Toggle('Auto Train1', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_1_1" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) -- Auto Train _G.AutoTrain = false World1tab:Toggle('Auto Train2', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_1_2" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) -- Auto Train _G.AutoTrain = false World1tab:Toggle('Auto Train3', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_1_3" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) -- Auto Train _G.AutoTrain = false World1tab:Toggle('Auto Train4', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_1_4" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) -- Auto Train _G.AutoTrain = false World1tab:Toggle('Auto Train5', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_1_5" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) -- Auto Train _G.AutoTrain = false World1tab:Toggle('Auto Train6', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_1_6" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) -- Auto Train _G.AutoTrain = false World1tab:Toggle('Auto Train7', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_1_7" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) -- AutoEgg _G.AutoHatch = false Eggtab:Toggle('AutoHatch Season 2', function(state) _G.AutoHatch = state if state then task.spawn(function() while _G.AutoHatch do pcall(function() local args = { "Egg_Season_2", 1 } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("EggHatchService") :WaitForChild("RE") :WaitForChild("Hatch") :FireServer(unpack(args)) end) task.wait() end end) end end) World2tab:Toggle('Auto Train1', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_2_1" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) World2tab:Toggle('Auto Train2', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_2_2" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) World2tab:Toggle('Auto Train3', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_2_3" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) World2tab:Toggle('Auto Train4', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_2_4" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) World2tab:Toggle('Auto Train5', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_2_5" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) World2tab:Toggle('Auto Train6', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_2_6" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end) World2tab:Toggle('Auto Train7', function(state) _G.AutoTrain = state if state then task.spawn(function() while _G.AutoTrain do pcall(function() local args = { "Treadmill_2_7" } game:GetService("ReplicatedStorage") :WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_knit@1.5.1") :WaitForChild("knit") :WaitForChild("Services") :WaitForChild("TrainService") :WaitForChild("RE") :WaitForChild("RunTrain") :FireServer(unpack(args)) end) task.wait() end end) end end)