local Players = game:GetService("Players") local RunService = game:GetService("RunService") local VirtualInputManager = game:GetService("VirtualInputManager") local localPlayer = Players.LocalPlayer local yoinkersdistance = 10 local lastState = false local function findknife() local knifeModel = workspace:FindFirstChild("Model") return knifeModel and knifeModel:FindFirstChild("KnifeZone") end RunService.Heartbeat:Connect(function() local char = localPlayer.Character local root = char and char:FindFirstChild("HumanoidRootPart") local knifezone = findknife() if not root or not knifezone then if lastState then lastState = false end return end local distance = (knifezone.Position - root.Position).Magnitude local close = distance <= yoinkersdistance if close ~= lastState then if close then VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.F, false, game) task.delay(0.1, function() VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.F, false, game) end) else end lastState = close end end) -- To be, is not to b- Oh sorry, I mean Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.