-- Beautiful GUI - Enemy Only Nearest Camera Lock for Arsenal Testing -- Only locks on real enemies (not teammates) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera local enabled = false local connection = nil local targetPartName = "Head" -- Change to "HumanoidRootPart" if you prefer body lock -- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "ArsenalEnemyLockGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") -- Main Frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 340, 0, 190) mainFrame.Position = UDim2.new(0.5, -170, 0.35, 0) mainFrame.BackgroundColor3 = Color3.fromRGB(18, 18, 24) mainFrame.BorderSizePixel = 0 mainFrame.BackgroundTransparency = 0.05 mainFrame.Parent = screenGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 14) corner.Parent = mainFrame local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(100, 150, 255) stroke.Thickness = 2 stroke.Parent = mainFrame -- Title Bar local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 45) titleBar.BackgroundColor3 = Color3.fromRGB(12, 12, 18) titleBar.BorderSizePixel = 0 titleBar.Parent = mainFrame local titleCorner = Instance.new("UICorner") titleCorner.CornerRadius = UDim.new(0, 14) titleCorner.Parent = titleBar local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -50, 1, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Arsenal Enemy Camera Lock" titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) titleLabel.TextScaled = true titleLabel.Font = Enum.Font.GothamBold titleLabel.Parent = titleBar -- Close Button local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 35, 0, 35) closeBtn.Position = UDim2.new(1, -40, 0, 5) closeBtn.BackgroundColor3 = Color3.fromRGB(220, 60, 60) closeBtn.Text = "✕" closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.TextScaled = true closeBtn.Font = Enum.Font.GothamBold closeBtn.Parent = titleBar local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 10) closeCorner.Parent = closeBtn -- Toggle Button local toggleBtn = Instance.new("TextButton") toggleBtn.Size = UDim2.new(0.88, 0, 0, 60) toggleBtn.Position = UDim2.new(0.06, 0, 0, 65) toggleBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50) toggleBtn.Text = "ACTIVATE ENEMY LOCK" toggleBtn.TextColor3 = Color3.new(1,1,1) toggleBtn.TextScaled = true toggleBtn.Font = Enum.Font.GothamBold toggleBtn.Parent = mainFrame local toggleCorner = Instance.new("UICorner") toggleCorner.CornerRadius = UDim.new(0, 12) toggleCorner.Parent = toggleBtn -- Status local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(0.88, 0, 0, 25) statusLabel.Position = UDim2.new(0.06, 0, 0, 140) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "Status: Disabled" statusLabel.TextColor3 = Color3.fromRGB(180, 180, 180) statusLabel.TextScaled = true statusLabel.Font = Enum.Font.Gotham statusLabel.Parent = mainFrame -- Draggable local dragging = false local dragStart, startPos titleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- ==================== CORE LOGIC ==================== local function isEnemy(targetPlayer) if not targetPlayer or not targetPlayer.Team then return false end if not player.Team then return true end -- If no team, everyone is enemy return targetPlayer.Team ~= player.Team end local function getNearestEnemy() local closest = nil local shortestDist = math.huge local myChar = player.Character if not myChar or not myChar:FindFirstChild("HumanoidRootPart") then return nil end for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= player and isEnemy(otherPlayer) and otherPlayer.Character then local targetPart = otherPlayer.Character:FindFirstChild(targetPartName) if targetPart then local dist = (camera.CFrame.Position - targetPart.Position).Magnitude if dist < shortestDist and dist > 6 then shortestDist = dist closest = targetPart end end end end return closest end local function onRender() if not enabled then return end local target = getNearestEnemy() if not target then return end -- Hard lock camera directly on enemy local camPos = camera.CFrame.Position local targetPos = target.Position + Vector3.new(0, 0.2, 0) -- slight upward offset for better head feel camera.CFrame = CFrame.lookAt(camPos, targetPos) end -- Toggle Button toggleBtn.MouseButton1Click:Connect(function() enabled = not enabled if enabled then toggleBtn.BackgroundColor3 = Color3.fromRGB(50, 220, 80) toggleBtn.Text = "DEACTIVATE ENEMY LOCK" statusLabel.Text = "Status: ENABLED - Locking nearest enemy" statusLabel.TextColor3 = Color3.fromRGB(80, 255, 100) if connection then connection:Disconnect() end connection = RunService:BindToRenderStep("EnemyHardLock", Enum.RenderPriority.Camera.Value - 1, onRender) else toggleBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50) toggleBtn.Text = "ACTIVATE ENEMY LOCK" statusLabel.Text = "Status: Disabled" statusLabel.TextColor3 = Color3.fromRGB(180, 180, 180) if connection then RunService:UnbindFromRenderStep("EnemyHardLock") connection = nil end end end) print("✅ Beautiful Enemy-Only Camera Lock GUI loaded!") print("Only targets real enemies, always pic