local Players = game:GetService("Players") local lp = Players.LocalPlayer local BUFF_NAMES = { "Attacking", "Blocking", "Dead", "Dashing", "DashEndlag", "Endlag", "InExecute", "InGrab", "NoAttack", "SkillUsage", "Stunned", "TrueStunned", "Weld", "CantM1", "Climbing", "DashCD", "Emoting", "InClash", "InWall", "NoJump", "NoMovement", "OnLedge", "Rooted", "Shrink", "Slow", "Soaked", "Ragdoll", "Rotate" } local function setupBuffFolder(character) local buffFolder = lp.Character:WaitForChild("BuffFolder") for _, buffName in ipairs(BUFF_NAMES) do local buff = buffFolder:FindFirstChild(buffName) if buff then buff:Destroy() end end buffFolder.ChildAdded:Connect(function(buff) for _, buffName in ipairs(BUFF_NAMES) do local bufff = buffFolder:FindFirstChild(buffName) if buff.Name and bufff then buff:Destroy() end end end) end if lp.Character then task.spawn(setupBuffFolder, lp.Character) end lp.CharacterAdded:Connect(setupBuffFolder)