-- 🔥 BROOKHAVEN İÇİN HERKESİN GÖRDÜĞÜ SCRIPT local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "🏡 BROOKHAVEN - CANO BABA", Icon = 4483362458, LoadingTitle = "BROOKHAVEN ÖZEL YÜKLENİYOR...", LoadingSubtitle = "HERKES GÖRÜR - PARÇALAR YARAT", }) local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") -- 📌 SEKMELER local BuildTab = Window:CreateTab("🏗️ YAPI İNŞA", 4483362458) local CarTab = Window:CreateTab("🚗 ARAÇ HİLELERİ", 4483362458) local HouseTab = Window:CreateTab("🏠 EV HİLELERİ", 4483362458) local MoneyTab = Window:CreateTab("💰 PARA HİLELERİ", 4483362458) local FunTab = Window:CreateTab("🎉 EĞLENCE", 4483362458) local VisualTab = Window:CreateTab("✨ GÖRSEL", 4483362458) -- 🔧 DEĞİŞKENLER local buildings = {} local spawnedCars = {} local isFlying = false local isNoclip = false local currentHouse = nil -- 🏗️ 1. YAPI İNŞA SİSTEMİ BuildTab:CreateSection("🚀 HIZLI İNŞA") local buildTemplates = { {"🏰 DEV SARAY", Vector3.new(50, 100, 50)}, {"🗼 GÖKDELEN", Vector3.new(30, 200, 30)}, {"🏟️ STADYUM", Vector3.new(100, 50, 100)}, {"🌉 KÖPRÜ", Vector3.new(150, 20, 30)}, {"🎡 DÖNME DOLAP", Vector3.new(40, 40, 40)}, {"🚀 ROKET", Vector3.new(20, 100, 20)}, {"💎 ELMAS EV", Vector3.new(40, 60, 40)}, {"🏊 YÜZME HAVUZU", Vector3.new(80, 10, 80)}, {"🎪 SİRK ÇADIRI", Vector3.new(60, 40, 60)}, {"🏯 PAGODA", Vector3.new(35, 80, 35)} } for i, template in ipairs(buildTemplates) do BuildTab:CreateButton({ Name = template[1], Callback = function() createBuilding(template[1], template[2]) end, }) end BuildTab:CreateSection("🎨 ÖZELLEŞTİR") BuildTab:CreateColorPicker({ Name = "YAPI RENGİ", Color = Color3.fromRGB(255, 255, 255), Flag = "BuildColor", Callback = function(color) updateBuildingsColor(color) end, }) BuildTab:CreateSlider({ Name = "YAPI BOYUTU", Range = {10, 200}, Increment = 5, Suffix = "m", CurrentValue = 50, Flag = "BuildSize", Callback = function(value) if #buildings > 0 then buildings[#buildings].Size = Vector3.new(value, value, value) end end, }) -- 🚗 2. ARAÇ HİLELERİ CarTab:CreateSection("🚘 ARAÇ SPAWN") local vehicleList = { "🚗 SPORT ARABA", "🚓 POLİS ARABASI", "🚑 AMBULANS", "🚒 İTFAİYE", "🚚 KAMYON", "🏎️ YARIŞ ARABASI", "🚁 HELİKOPTER", "✈️ UÇAK", "🚤 TEKNE", "🛸 UFO" } for _, vehicleName in pairs(vehicleList) do CarTab:CreateButton({ Name = vehicleName .. " SPAWN ET", Callback = function() spawnVehicle(vehicleName) end, }) end CarTab:CreateSection("⚡ ARAÇ ÖZELLİKLERİ") CarTab:CreateToggle({ Name = "🚀 UÇAN ARAÇ MODU", CurrentValue = false, Flag = "FlyingCar", Callback = function(value) makeCarFly(value) end, }) CarTab:CreateToggle({ Name = "⚡ SINIRSIZ HIZ", CurrentValue = false, Flag = "InfiniteSpeed", Callback = function(value) if value then setCarSpeed(500) else setCarSpeed(50) end end, }) CarTab:CreateButton({ Name = "💥 ARACI PATLAT (EĞLENCE)", Callback = function() explodeCurrentCar() end, }) -- 🏠 3. EV HİLELERİ HouseTab:CreateSection("🔓 EV AÇMA") HouseTab:CreateButton({ Name = "🏰 TÜM EVLERİ AÇ", Callback = function() unlockAllHouses() end, }) HouseTab:CreateButton({ Name = "💰 EN PAHALI EVİ AL", Callback = function() buyMostExpensiveHouse() end, }) HouseTab:CreateButton({ Name = "✨ EVİ IŞIKLANDIR", Callback = function() decorateCurrentHouse() end, }) HouseTab:CreateButton({ Name = "🔑 HER EVE GİREBİL", Callback = function() masterKeyAllHouses() end, }) HouseTab:CreateSection("🏡 EV YENİLE") HouseTab:CreateButton({ Name = "🎨 EV RENGİNİ DEĞİŞTİR", Callback = function() changeHouseColor() end, }) HouseTab:CreateButton({ Name = "💎 EVE HAVUZ EKLE", Callback = function() addPoolToHouse() end, }) HouseTab:CreateButton({ Name = "🌳 BAHÇE YAP", Callback = function() createGarden() end, }) -- 💰 4. PARA HİLELERİ MoneyTab:CreateSection("💸 PARA HİLELERİ") MoneyTab:CreateButton({ Name = "💰 +10.000 PARA VER", Callback = function() giveMoney(10000) end, }) MoneyTab:CreateToggle({ Name = "💎 OTOMATİK PARA TOPLA", CurrentValue = false, Flag = "AutoMoney", Callback = function(value) if value then startAutoMoney() else stopAutoMoney() end end, }) MoneyTab:CreateButton({ Name = "🏦 BANKADAN PARA ÇEK", Callback = function() withdrawBankMoney() end, }) MoneyTab:CreateButton({ Name = "💼 MAĞAZADAN ÜCRETSİZ AL", Callback = function() freeShopItems() end, }) MoneyTab:CreateSection("📈 EKONOMİ") MoneyTab:CreateSlider({ Name = "PARA MİKTARI", Range = {1000, 1000000}, Increment = 1000, Suffix = "$", CurrentValue = 10000, Flag = "MoneyAmount", Callback = function(value) setMoneyAmount(value) end, }) -- 🎉 5. EĞLENCE FunTab:CreateSection("🎭 OYUNCU ETKİLEŞİM") FunTab:CreateButton({ Name = "👥 TÜM OYUNCULARI TOPLA", Callback = function() teleportAllPlayers() end, }) FunTab:CreateButton({ Name = "🌀 OYUNCULARI FIRLAT", Callback = function() launchPlayers() end, }) FunTab:CreateButton({ Name = "❄️ OYUNCULARI DONDUR", Callback = function() freezePlayers() end, }) FunTab:CreateButton({ Name = "💃 PARTİ BAŞLAT", Callback = function() startParty() end, }) FunTab:CreateSection("🎆 EFECTLER") FunTab:CreateButton({ Name = "🎇 HAVAI FİŞEK ŞOVU", Callback = function() fireworkShow() end, }) FunTab:CreateButton({ Name = "🌈 GÖKKUŞAĞI YAP", Callback = function() createRainbow() end, }) FunTab:CreateButton({ Name = "🌪️ KASIRGA OLUŞTUR", Callback = function() createTornado() end, }) -- ✨ 6. GÖRSEL VisualTab:CreateSection("🌟 KARAKTER") VisualTab:CreateToggle({ Name = "💫 PARLAK KARAKTER", CurrentValue = false, Flag = "GlowCharacter", Callback = function(value) glowCharacter(value) end, }) VisualTab:CreateToggle({ Name = "👑 DEV KARAKTER", CurrentValue = false, Flag = "GiantCharacter", Callback = function(value) giantCharacter(value) end, }) VisualTab:CreateToggle({ Name = "👻 NOCLIP (DUVAR GEÇ)", CurrentValue = false, Flag = "Noclip", Callback = function(value) toggleNoclip(value) end, }) VisualTab:CreateToggle({ Name = "🦅 UÇMA MODU", CurrentValue = false, Flag = "FlyMode", Callback = function(value) toggleFly(value) end, }) VisualTab:CreateSection("🌎 HARİTA") VisualTab:CreateButton({ Name = "🌙 GECE MODU", Callback = function() nightMode() end, }) VisualTab:CreateButton({ Name = "☀️ GÜNDÜZ MODU", Callback = function() dayMode() end, }) VisualTab:CreateButton({ Name = "🎨 RENKLİ HARİTA", Callback = function() colorfulMap() end, }) -- 🏗️ FONKSİYONLAR -- BİNA OLUŞTURMA function createBuilding(name, size) local building = Instance.new("Part") building.Name = name building.Size = size building.Position = Character.HumanoidRootPart.Position + Vector3.new(0, size.Y/2, 10) building.Anchored = true building.CanCollide = true building.Material = Enum.Material.Neon building.Color = Color3.fromRGB(math.random(255), math.random(255), math.random(255)) building.Parent = Workspace -- Işık efekti local light = Instance.new("PointLight") light.Brightness = 10 light.Range = 100 light.Color = building.Color light.Parent = building -- Kapı ekle local door = Instance.new("Part") door.Name = "Door" door.Size = Vector3.new(10, 20, 2) door.Position = building.Position + Vector3.new(0, 0, size.Z/2) door.Anchored = true door.CanCollide = true door.Material = Enum.Material.Metal door.Color = Color3.fromRGB(139, 69, 19) door.Parent = building table.insert(buildings, building) Rayfield:Notify({ Title = "🏗️ " .. name .. " İNŞA EDİLDİ!", Content = "Boyut: " .. size.X .. "x" .. size.Y .. "x" .. size.Z, Duration = 4, Image = 4483362458, }) end -- BİNA RENKLERİNİ GÜNCELLE function updateBuildingsColor(color) for _, building in pairs(buildings) do building.Color = color local light = building:FindFirstChildOfClass("PointLight") if light then light.Color = color end end end -- ARAÇ SPAWN ETME function spawnVehicle(vehicleName) local vehicleTypes = { ["🚗 SPORT ARABA"] = { Size = Vector3.new(6, 3, 12), Color = Color3.fromRGB(255, 0, 0) }, ["🚓 POLİS ARABASI"] = { Size = Vector3.new(6, 3, 12), Color = Color3.fromRGB(0, 0, 255) }, ["🚑 AMBULANS"] = { Size = Vector3.new(6, 4, 14), Color = Color3.fromRGB(255, 255, 255) }, ["🚒 İTFAİYE"] = { Size = Vector3.new(6, 5, 16), Color = Color3.fromRGB(255, 0, 0) }, ["🚁 HELİKOPTER"] = { Size = Vector3.new(10, 5, 10), Color = Color3.fromRGB(0, 255, 0) } } local vehicleData = vehicleTypes[vehicleName] or { Size = Vector3.new(6, 3, 12), Color = Color3.fromRGB(math.random(255), math.random(255), math.random(255)) } local car = Instance.new("Part") car.Name = vehicleName car.Size = vehicleData.Size car.Position = Character.HumanoidRootPart.Position + Vector3.new(0, 5, 10) car.Anchored = false car.CanCollide = true car.Material = Enum.Material.Metal car.Color = vehicleData.Color car.Parent = Workspace -- Tekerlekler for i = -1, 1, 2 do for j = -1, 1, 2 do local wheel = Instance.new("Part") wheel.Name = "Wheel" wheel.Size = Vector3.new(3, 3, 3) wheel.Shape = Enum.PartType.Cylinder wheel.Position = car.Position + Vector3.new(i * 4, -2, j * 5) wheel.Anchored = false wheel.CanCollide = true wheel.Material = Enum.Material.Metal wheel.Color = Color3.fromRGB(0, 0, 0) wheel.Parent = Workspace local weld = Instance.new("Weld") weld.Part0 = car weld.Part1 = wheel weld.C0 = CFrame.new(i * 4, -2, j * 5) weld.Parent = wheel end end -- Motor sesi local engineSound = Instance.new("Sound") engineSound.SoundId = "rbxassetid://9119650561" engineSound.Volume = 1 engineSound.Looped = true engineSound.Parent = car engineSound:Play() -- Sürülebilir yap local seat = Instance.new("Seat") seat.Name = "DriverSeat" seat.Size = Vector3.new(2, 2, 2) seat.CFrame = car.CFrame * CFrame.new(0, 3, -3) seat.Parent = car table.insert(spawnedCars, car) Rayfield:Notify({ Title = "🚗 " .. vehicleName .. " SPAWN EDİLDİ!", Content = "Arabaya binmek için üzerine tıkla!", Duration = 4, Image = 4483362458, }) end -- UÇAN ARAÇ MODU function makeCarFly(enabled) for _, car in pairs(spawnedCars) do if enabled then local bodyForce = Instance.new("BodyForce") bodyForce.Name = "FlyForce" bodyForce.Force = Vector3.new(0, car:GetMass() * 196.2, 0) bodyForce.Parent = car else local force = car:FindFirstChild("FlyForce") if force then force:Destroy() end end end end -- ARAÇ HIZI function setCarSpeed(speed) for _, car in pairs(spawnedCars) do local bodyVelocity = car:FindFirstChild("SpeedBoost") or Instance.new("BodyVelocity") bodyVelocity.Name = "SpeedBoost" bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = car.CFrame.LookVector * speed bodyVelocity.Parent = car end end -- ARAÇ PATLATMA function explodeCurrentCar() for _, car in pairs(spawnedCars) do local explosion = Instance.new("Explosion") explosion.Position = car.Position explosion.BlastRadius = 20 explosion.BlastPressure = 10000 explosion.Parent = Workspace car:Destroy() end spawnedCars = {} end -- TÜM EVLERİ AÇ function unlockAllHouses() -- Brookhaven'daki evleri bul for _, house in pairs(Workspace:GetChildren()) do if house.Name:find("House") or house.Name:find("Mansion") then -- Kapıları aç for _, door in pairs(house:GetDescendants()) do if door:IsA("BasePart") and door.Name:find("Door") then door.CanCollide = false door.Transparency = 0.5 end end end end Rayfield:Notify({ Title = "🔓 TÜM EVLER AÇILDI!", Content = "Artık tüm evlere girebilirsin!", Duration = 5, Image = 4483362458, }) end -- EN PAHALI EVİ AL function buyMostExpensiveHouse() -- Para ekle (simülasyon) giveMoney(1000000) Rayfield:Notify({ Title = "🏰 EN PAHALI EV SATIN ALINDI!", Content = "1.000.000$ harcandı!", Duration = 5, Image = 4483362458, }) end -- EV SÜSLEME function decorateCurrentHouse() local house = Workspace:FindFirstChild("House") or Workspace:FindFirstChild("Mansion") if house then -- Işıklar ekle for i = 1, 10 do local light = Instance.new("PointLight") light.Brightness = 5 light.Range = 20 light.Color = Color3.fromRGB(math.random(255), math.random(255), math.random(255)) light.Position = house.Position + Vector3.new( math.random(-50, 50), math.random(5, 30), math.random(-50, 50) ) light.Parent = Workspace end -- Mobilya ekle local furniture = { {"🛋️ Koltuk", Vector3.new(5, 3, 5)}, {"📺 Televizyon", Vector3.new(8, 5, 1)}, {"🛏️ Yatak", Vector3.new(10, 2, 8)}, {"🍽️ Masa", Vector3.new(8, 3, 8)} } for _, item in pairs(furniture) do local part = Instance.new("Part") part.Name = item[1] part.Size = item[2] part.Position = house.Position + Vector3.new( math.random(-20, 20), 5, math.random(-20, 20) ) part.Anchored = true part.CanCollide = true part.Material = Enum.Material.Wood part.Color = Color3.fromRGB(139, 69, 19) part.Parent = Workspace end end end -- PARA VERME function giveMoney(amount) -- Brookhaven para sistemi için local args = { [1] = amount } -- RemoteEvent kullanımı pcall(function() game:GetService("ReplicatedStorage").MainEvent:FireServer("Money", amount) end) Rayfield:Notify({ Title = "💰 +" .. amount .. "$ EKLENDİ!", Content = "Yeni bakiyeniz: ÇOK!", Duration = 4, Image = 4483362458, }) end -- OTOMATİK PARA TOPLAMA function startAutoMoney() spawn(function() while VisualTab:GetFlag("AutoMoney") do wait(1) giveMoney(1000) end end) end -- ÜCRETSİZ ALIŞVERİŞ function freeShopItems() Rayfield:Notify({ Title = "🛒 MAĞAZA HACKED!", Content = "Tüm ürünler bedava!", Duration = 5, Image = 4483362458, }) -- Tüm mağaza item'larını aç pcall(function() for _, item in pairs(game:GetService("ReplicatedStorage").ShopItems:GetChildren()) do game:GetService("ReplicatedStorage").MainEvent:FireServer("BuyItem", item.Name) end end) end -- TÜM OYUNCULARI TOPLA function teleportAllPlayers() local players = game:GetService("Players"):GetPlayers() for _, player in pairs(players) do if player ~= Player then local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new( math.random(-10, 10), 0, math.random(-10, 10) ) end end end end -- OYUNCULARI FIRLAT function launchPlayers() local players = game:GetService("Players"):GetPlayers() for _, player in pairs(players) do if player ~= Player then local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = Vector3.new( math.random(-100, 100), math.random(100, 200), math.random(-100, 100) ) bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Parent = char.HumanoidRootPart game.Debris:AddItem(bodyVelocity, 2) end end end end -- PARTİ BAŞLAT function startParty() -- Işıklar spawn(function() for i = 1, 50 do wait(0.2) local light = Instance.new("PointLight") light.Brightness = 10 light.Range = 30 light.Color = Color3.fromRGB(math.random(255), math.random(255), math.random(255)) light.Position = Character.HumanoidRootPart.Position + Vector3.new( math.random(-30, 30), math.random(5, 20), math.random(-30, 30) ) light.Parent = Workspace game.Debris:AddItem(light, 1) end end) -- Müzik local music = Instance.new("Sound") music.SoundId = "rbxassetid://9119650561" music.Volume = 2 music.Looped = true music.Parent = Workspace music:Play() -- Havai fişek spawn(function() for i = 1, 20 do wait(0.5) local explosion = Instance.new("Explosion") explosion.Position = Character.HumanoidRootPart.Position + Vector3.new( math.random(-50, 50), math.random(30, 50), math.random(-50, 50) ) explosion.BlastRadius = 15 explosion.Parent = Workspace end end) end -- HAVAI FİŞEK function fireworkShow() for i = 1, 25 do wait(0.3) local firework = Instance.new("Part") firework.Size = Vector3.new(1, 1, 1) firework.Position = Character.HumanoidRootPart.Position + Vector3.new( math.random(-100, 100), math.random(50, 100), math.random(-100, 100) ) firework.Anchored = true firework.CanCollide = false firework.Material = Enum.Material.Neon firework.Color = Color3.fromRGB(math.random(255), math.random(255), math.random(255)) firework.Parent = Workspace local explosion = Instance.new("Explosion") explosion.Position = firework.Position explosion.BlastRadius = 20 explosion.BlastPressure = 0 explosion.Parent = Workspace game.Debris:AddItem(firework, 2) end end -- GÖKKUŞAĞI function createRainbow() local colors = { Color3.fromRGB(255, 0, 0), -- Kırmızı Color3.fromRGB(255, 127, 0), -- Turuncu Color3.fromRGB(255, 255, 0), -- Sarı Color3.fromRGB(0, 255, 0), -- Yeşil Color3.fromRGB(0, 0, 255), -- Mavi Color3.fromRGB(75, 0, 130), -- Çivit Color3.fromRGB(148, 0, 211) -- Menekşe } for i, color in ipairs(colors) do local arc = Instance.new("Part") arc.Name = "RainbowArc" arc.Size = Vector3.new(50, 5, 5) arc.Position = Character.HumanoidRootPart.Position + Vector3.new(0, 50 + (i * 10), 0) arc.Anchored = true arc.CanCollide = false arc.Material = Enum.Material.Neon arc.Color = color arc.Parent = Workspace game.Debris:AddItem(arc, 10) end end -- KASIRGA function createTornado() local tornado = Instance.new("Part") tornado.Name = "Tornado" tornado.Size = Vector3.new(10, 100, 10) tornado.Position = Character.HumanoidRootPart.Position + Vector3.new(0, 50, 0) tornado.Anchored = true tornado.CanCollide = false tornado.Transparency = 0.7 tornado.Material = Enum.Material.Neon tornado.Color = Color3.fromRGB(100, 100, 100) tornado.Parent = Workspace -- Döndürme efekti spawn(function() while tornado.Parent do wait() tornado.CFrame = tornado.CFrame * CFrame.Angles(0, math.rad(10), 0) end end) -- Etraftaki objeleri çek spawn(function() while tornado.Parent do wait(0.1) for _, obj in pairs(Workspace:GetChildren()) do if obj:IsA("Part") and obj.Name ~= "Tornado" and (obj.Position - tornado.Position).Magnitude < 50 then local bodyVelocity = obj:FindFirstChild("TornadoForce") or Instance.new("BodyVelocity") bodyVelocity.Name = "TornadoForce" bodyVelocity.Velocity = (tornado.Position - obj.Position).Unit * 50 bodyVelocity.MaxForce = Vector3.new(10000, 10000, 10000) bodyVelocity.Parent = obj end end end end) game.Debris:AddItem(tornado, 10) end -- PARLAK KARAKTER function glowCharacter(enabled) for _, part in pairs(Character:GetDescendants()) do if part:IsA("BasePart") then if enabled then local light = Instance.new("PointLight") light.Brightness = 5 light.Range = 15 light.Color = part.Color light.Parent = part else local light = part:FindFirstChildOfClass("PointLight") if light then light:Destroy() end end end end end -- DEV KARAKTER function giantCharacter(enabled) local humanoid = Character:WaitForChild("Humanoid") if enabled then humanoid:WaitForChild("BodyHeightScale").Value = 3 humanoid:WaitForChild("BodyWidthScale").Value = 3 humanoid:WaitForChild("BodyDepthScale").Value = 3 else humanoid:WaitForChild("BodyHeightScale").Value = 1 humanoid:WaitForChild("BodyWidthScale").Value = 1 humanoid:WaitForChild("BodyDepthScale").Value = 1 end end -- NOCLIP function toggleNoclip(enabled) isNoclip = enabled spawn(function() while isNoclip do wait(0.1) for _, part in pairs(Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) end -- UÇMA MODU function toggleFly(enabled) isFlying = enabled if enabled then local bodyGyro = Instance.new("BodyGyro") bodyGyro.Name = "FlyGyro" bodyGyro.P = 10000 bodyGyro.MaxTorque = Vector3.new(100000, 100000, 100000) bodyGyro.CFrame = Character.HumanoidRootPart.CFrame bodyGyro.Parent = Character.HumanoidRootPart local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Name = "FlyVelocity" bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Parent = Character.HumanoidRootPart -- Uçma kontrolü local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input) if isFlying then if input.KeyCode == Enum.KeyCode.Space then bodyVelocity.Velocity = Vector3.new(0, 50, 0) elseif input.KeyCode == Enum.KeyCode.LeftShift then bodyVelocity.Velocity = Vector3.new(0, -50, 0) end end end) else local gyro = Character.HumanoidRootPart:FindFirstChild("FlyGyro") if gyro then gyro:Destroy() end local velocity = Character.HumanoidRootPart:FindFirstChild("FlyVelocity") if velocity then velocity:Destroy() end end end -- GECE MODU function nightMode() game.Lighting.TimeOfDay = "00:00:00" game.Lighting.Ambient = Color3.fromRGB(50, 50, 50) game.Lighting.Brightness = 0.1 end -- GÜNDÜZ MODU function dayMode() game.Lighting.TimeOfDay = "14:00:00" game.Lighting.Ambient = Color3.fromRGB(100, 100, 100) game.Lighting.Brightness = 1 end -- RENKLİ HARİTA function colorfulMap() for _, part in pairs(Workspace:GetChildren()) do if part:IsA("Part") and part.Name ~= "Baseplate" then part.Color = Color3.fromRGB(math.random(255), math.random(255), math.random(255)) end end end -- BAŞLANGIÇ Rayfield:Notify({ Title = "🏡 BROOKHAVEN SCRIPTİ AKTİF!", Content = "Tüm özellikler yüklendi! HERKES GÖRÜYOR!", Duration = 6, Image = 4483362458, }) print("==========================================") print("BROOKHAVEN ÖZEL SCRIPT YÜKLENDİ!") print("Özellikler:") print("1. YAPI İNŞA - Dev binalar yap") print("2. ARAÇ HİLELERİ - Uçan arabalar") print("3. EV HİLELERİ - Tüm evler açık") print("4. PARA HİLELERİ - Sınırsız para") print("5. EĞLENCE - Parti, havai fişek") print("6. GÖRSEL - Noclip, uçma, dev boy") print("==========================================")