-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- [[ ENTRENCHED WW1 ROBLOX SCRIPT ]] -- -- Features: Aimbot, ESP, Team Check, Wall Check (Raycasting) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") -- // CONFIGURATION local Settings = { AimbotEnabled = true, AimPart = "Head", -- Options: "Head", "Torso", "HumanoidRootPart" AimKey = Enum.UserInputType.MouseButton2, -- Right-click to aim TeamCheck = true, WallCheck = true, EspEnabled = true, EspColor = Color3.fromRGB(255, 0, 0), -- Red for enemies TeamColor = Color3.fromRGB(0, 255, 0) -- Green for teammates } local Aiming = false -- // VISUALS (ESP FUNCTION) local function CreateESP(player) player.CharacterAdded:Connect(function(character) if player == LocalPlayer then return end -- Wait for character components to load local root = character:WaitForChild("HumanoidRootPart", 5) or character:PrimaryPart if not root then return end -- Remove existing ESP if any if character:FindFirstChild("Entrenched_ESP") then character.Entrenched_ESP:Destroy() end -- Determine color based on team check local isTeammate = player.Team == LocalPlayer.Team if Settings.TeamCheck and isTeammate then return end -- Skip teammate ESP if enabled local highlightColor = isTeammate and Settings.TeamColor or Settings.EspColor -- Create Highlight Instance (Best for ESP in modern Roblox) local highlight = Instance.new("Highlight") highlight.Name = "Entrenched_ESP" highlight.FillColor = highlightColor highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0 highlight.Adornee = character highlight.Parent = character end) end -- Track current players and future players for ESP for _, player in ipairs(Players:GetPlayers()) do if player.Character then task.spawn(CreateESP, player) end player.CharacterAdded:Connect(function() task.spawn(CreateESP, player) end) end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() task.spawn(CreateESP, player) end) end) -- // WALL CHECK FUNCTION local function IsVisible(targetPart, character) if not Settings.WallCheck then return true end local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Exclude raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, character, Camera} raycastParams.IgnoreWater = true local origin = Camera.CFrame.Position local direction = targetPart.Position - origin local raycastResult = workspace:Raycast(origin, direction, raycastParams) -- If nothing solid intersects the path, the target is visible return raycastResult == nil end -- // GET CLOSEST ENEMY TO CROSSHAIR local function GetClosestPlayer() local ClosestPlayer = nil local ShortestDistance = math.huge for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then if Settings.TeamCheck and player.Team == LocalPlayer.Team then continue end local targetPart = player.Character:FindFirstChild(Settings.AimPart) if targetPart then -- Check if visible through walls if wall check is active if IsVisible(targetPart, player.Character) then local pos, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local mousePos = UserInputService:GetMouseLocation() local distance = (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude if distance < ShortestDistance then ClosestPlayer = targetPart ShortestDistance = distance end end end end end end return ClosestPlayer end -- // AIMBOT ACTIVATION CONTROLS UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Settings.AimKey or input.KeyCode == Settings.AimKey then Aiming = true end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Settings.AimKey or input.KeyCode == Settings.AimKey then Aiming = false end end) -- // AIMBOT REFRESH LOOP RunService.RenderStepped:Connect(function() if Settings.AimbotEnabled and Aiming then local target = GetClosestPlayer() if target then -- Smoothly interpolate camera toward enemy position Camera.CFrame = CFrame.new(Camera.CFrame.Position, target.Position) end end end)