-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- Configuration Settings local Settings = { AimbotEnabled = true, TeamCheck = true, WallCheck = true, AliveCheck = true, -- Kill Check AimPart = "Head", -- Targets Head. Can be changed to "HumanoidRootPart" FOVRadius = 120, -- Visual size of the targeting circle FOVVisible = true, Smoothing = 0.25 -- Lower = faster lock-on, Higher = smoother/more stealthy } -- Essential Services local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = game:GetService("Workspace").CurrentCamera local RunService = game:GetService("RunService") -- FOV Circle Visual Anchor local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(255, 0, 0) FOVCircle.Thickness = 2 FOVCircle.NumSides = 32 FOVCircle.Filled = false -- Raycast parameters for the Wall Check feature local wallCheckParams = RaycastParams.new() wallCheckParams.FilterType = Enum.RaycastFilterType.Exclude -- Helper function to check if a player is behind a structure/wall local function isBehindWall(targetPart) if not Settings.WallCheck then return false end wallCheckParams.FilterInstances = {LocalPlayer.Character, targetPart.Parent} local origin = Camera.CFrame.Position local direction = targetPart.Position - origin local raycastResult = game:GetService("Workspace"):Raycast(origin, direction, wallCheckParams) return raycastResult ~= nil end -- Find the optimal closest valid target matching all constraints local function getClosestPlayer() local closestPlayer = nil local shortestDistance = Settings.FOVRadius for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then if not Settings.TeamCheck or player.Team ~= LocalPlayer.Team then local character = player.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") local targetPart = character:FindFirstChild(Settings.AimPart) -- Combined Alive/Kill Check and Valid Target Checks if targetPart and humanoid and humanoid.Health > 0 then local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local mousePos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude if distance < shortestDistance then if not isBehindWall(targetPart) then shortestDistance = distance closestPlayer = targetPart end end end end end end end end return closestPlayer end -- Update Loop running frame-by-frame RunService.RenderStepped:Connect(function() -- Dynamic FOV Circle Drawing if Settings.FOVVisible then FOVCircle.Radius = Settings.FOVRadius FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) FOVCircle.Visible = true else FOVCircle.Visible = false end -- Target Acquisition & Direct Smooth Lock Vector if Settings.AimbotEnabled then local target = getClosestPlayer() if target then local targetPos = Camera:WorldToViewportPoint(target.Position) local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) -- Interpolated camera shift targeting the player asset Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, target.Position), Settings.Smoothing) end end end)