-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] -- COMPLETE ROBLOX AIM TRAINER -- Place this ONE LocalScript in: -- StarterPlayer > StarterPlayerScripts local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer -- SETTINGS local ROUND_TIME = 30 local MIN_SIZE = 45 local MAX_SIZE = 85 -- STATE local playing = false local score = 0 local shots = 0 local hits = 0 local startTime = 0 local target = nil -- GUI local gui = Instance.new("ScreenGui") gui.Name = "AimTrainer" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Background local background = Instance.new("Frame") background.Size = UDim2.fromScale(1, 1) background.BackgroundColor3 = Color3.fromRGB(25, 25, 30) background.BorderSizePixel = 0 background.Parent = gui -- Title local title = Instance.new("TextLabel") title.Size = UDim2.new(0, 400, 0, 50) title.Position = UDim2.new(0.5, -200, 0, 15) title.BackgroundTransparency = 1 title.Text = "AIM TRAINER" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.Font = Enum.Font.GothamBold title.Parent = background -- Score local scoreLabel = Instance.new("TextLabel") scoreLabel.Size = UDim2.new(0, 250, 0, 35) scoreLabel.Position = UDim2.new(0, 20, 0, 20) scoreLabel.BackgroundTransparency = 1 scoreLabel.Text = "Score: 0" scoreLabel.TextColor3 = Color3.new(1, 1, 1) scoreLabel.TextSize = 24 scoreLabel.Font = Enum.Font.GothamBold scoreLabel.TextXAlignment = Enum.TextXAlignment.Left scoreLabel.Parent = background -- Accuracy local accuracyLabel = Instance.new("TextLabel") accuracyLabel.Size = UDim2.new(0, 250, 0, 35) accuracyLabel.Position = UDim2.new(0, 20, 0, 55) accuracyLabel.BackgroundTransparency = 1 accuracyLabel.Text = "Accuracy: 0%" accuracyLabel.TextColor3 = Color3.new(1, 1, 1) accuracyLabel.TextSize = 22 accuracyLabel.Font = Enum.Font.Gotham accuracyLabel.TextXAlignment = Enum.TextXAlignment.Left accuracyLabel.Parent = background -- Timer local timerLabel = Instance.new("TextLabel") timerLabel.Size = UDim2.new(0, 200, 0, 40) timerLabel.Position = UDim2.new(1, -220, 0, 20) timerLabel.BackgroundTransparency = 1 timerLabel.Text = "Time: 30" timerLabel.TextColor3 = Color3.new(1, 1, 1) timerLabel.TextSize = 25 timerLabel.Font = Enum.Font.GothamBold timerLabel.TextXAlignment = Enum.TextXAlignment.Right timerLabel.Parent = background -- Results local results = Instance.new("TextLabel") results.Size = UDim2.new(0, 500, 0, 180) results.Position = UDim2.new(0.5, -250, 0.5, 30) results.BackgroundTransparency = 1 results.TextColor3 = Color3.new(1, 1, 1) results.TextSize = 30 results.Font = Enum.Font.GothamBold results.Text = "" results.Visible = false results.Parent = background -- Start button local startButton = Instance.new("TextButton") startButton.Size = UDim2.new(0, 250, 0, 70) startButton.Position = UDim2.new(0.5, -125, 0.5, -35) startButton.BackgroundColor3 = Color3.fromRGB(65, 65, 75) startButton.TextColor3 = Color3.new(1, 1, 1) startButton.Text = "START" startButton.TextSize = 30 startButton.Font = Enum.Font.GothamBold startButton.Parent = background local buttonCorner = Instance.new("UICorner") buttonCorner.CornerRadius = UDim.new(0, 12) buttonCorner.Parent = startButton -- Calculate accuracy local function updateAccuracy() local accuracy = 0 if shots > 0 then accuracy = math.floor((hits / shots) * 100) end accuracyLabel.Text = "Accuracy: " .. accuracy .. "%" end -- Create target local function createTarget() if target then target:Destroy() end target = Instance.new("TextButton") target.Name = "Target" local size = math.random(MIN_SIZE, MAX_SIZE) target.Size = UDim2.fromOffset(size, size) -- Get current screen size local screenWidth = background.AbsoluteSize.X local screenHeight = background.AbsoluteSize.Y -- Safe area so targets don't cover the UI local minX = 30 local maxX = math.max(minX, screenWidth - size - 30) local minY = 120 local maxY = math.max(minY, screenHeight - size - 30) target.Position = UDim2.fromOffset( math.random(minX, maxX), math.random(minY, maxY) ) target.BackgroundColor3 = Color3.fromRGB(255, 255, 255) target.Text = "" target.AutoButtonColor = false target.BorderSizePixel = 0 target.Parent = background -- Make it circular local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(1, 0) corner.Parent = target -- Target outline local stroke = Instance.new("UIStroke") stroke.Thickness = 4 stroke.Color = Color3.fromRGB(30, 30, 30) stroke.Parent = target -- Target hit target.Activated:Connect(function() if not playing then return end hits += 1 shots += 1 score += 100 scoreLabel.Text = "Score: " .. score updateAccuracy() createTarget() end) end -- Count clicks that miss the target UserInputService.InputBegan:Connect(function(input, processed) if not playing then return end if processed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then shots += 1 updateAccuracy() end end) -- Start game local function startGame() if playing then return end playing = true score = 0 shots = 0 hits = 0 scoreLabel.Text = "Score: 0" accuracyLabel.Text = "Accuracy: 0%" timerLabel.Text = "Time: " .. ROUND_TIME results.Visible = false startButton.Visible = false startTime = os.clock() createTarget() -- Timer task.spawn(function() while playing do local elapsed = os.clock() - startTime local remaining = math.ceil(ROUND_TIME - elapsed) if remaining < 0 then remaining = 0 end timerLabel.Text = "Time: " .. remaining if remaining <= 0 then break end task.wait(0.05) end -- End game playing = false if target then target:Destroy() target = nil end local finalAccuracy = 0 if shots > 0 then finalAccuracy = math.floor((hits / shots) * 100) end results.Text = "TIME'S UP!\n\n" .. "Score: " .. score .. "\n" .. "Hits: " .. hits .. "\n" .. "Accuracy: " .. finalAccuracy .. "%" results.Visible = true startButton.Text = "PLAY AGAIN" startButton.Visible = true end) end -- Start button startButton.Activated:Connect(startGame)