--BROUGHT TO YOU BY RSCRIPTS.NET-- spawn(function() local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt,false) mt.__namecall = newcclosure(function(self, ...) local args = {...} if getnamecallmethod() == 'FireServer' and self.Name == 'ClientBulletHit' then args[1] = args[1].Parent.Head end return old(self, unpack(args)) end) end) spawn(function() while true do wait() game:GetService("Players").LocalPlayer.Character.Remotes.Reload:FireServer() end end)